[personal profile] midpointmods
PLAYERS: Everyone!
LOCATION: Midpoint, and the Lucky Break for a precious few
GOAL: Wind down and gear up for next round
WARNINGS: None
OTHER: Have fun!

Ten people wake up in the morning to find notes on their bedside tables, coffee tables in the suite, next to their bathroom basin, or even on their pillow next to their face. One wakes up in a cool jail cell with sand, dust, and the distant whistle of a steam engine for her alarm.

For Soldat and Jo, the note reads: Round 86 begins in three days. Your briefing will be delivered tomorrow morning by Nicholas St. North. Be prepared.

Taako, Hajime, and Yoda, get a similar one: Round 86 begins in three days. Your briefing will be delivered tomorrow evening by Nicholas St. North. Be prepared.

For the rest - Fuwa, Inara, Sara, Irene, and Misty, the note reads: Round 87 begins in three days. Please pick up your final teammate and your briefing from The Lucky Break.

North has no information for anyone just yet, but for half the players active this round, there’s nothing to do but loaf around town waiting, and trying to casually suss out who might be on their team and who they have to fight, until the next day when they get their instructions. This has happened before, older players will assure them: if there’s no new players, sometimes they don’t make you trek all the way out to the jails for your briefings.

For the other half of the active players, there’s a new teammate and information to pick up. Who wants to make the trek and crowd into the small jail to free them?

And of course, there’s the expected couple days of chatter as every player, active or not, crowds into the saloon to see who’s getting sent out this month and who isn’t. North has plenty of food for everyone, as usual; there’s a series of shows playing all day at the theater (which turns out to be the Adam West Batman); and everything makes merry the best they can, up to the time people have to leave to get to work entertaining the masses. Good times, right?
[personal profile] midpointmods
PLAYERS: Everyone!
LOCATION: Midpoint, and anywhere else people want to explore
GOAL: Time to relax after some hard-won rounds.
WARNINGS: None
OTHER: The setting post for those who want to explore

The stagecoach reaches the Ranch... and the cargo isn’t with it. A large, feathery dinosaur reaches the Ranch a little later, with only some of their cargo, having been hit mid-route and between transformations by the bandits.

“Well, we’ll take what we can get,” Lee says sourly at what’s left after the bandits’ raiding - maybe half of the empty crates. He hollers at his ranch hands, “Come get 'em, boys!” Between him and the other workers, and any of the remaining driver team able to be pressed into service (which is mostly just Groot), the crates are unloaded and stacked and filled with supplies for the next train out. Looks like they were useful, after all.

At the end of the day, Lee sends the drivers on their way back to Midpoint, and the bandits can do what they will with their portion of the cargo. Got any use for sturdy wooden crates, friends?

In Tycoon Depot, Tiffany Jamesson has spent a(n enjoyable) day and a half in hiding with Inara, Daylight, and Irene, peppering Daylight with questions and flirting demurely with Inara and Irene, presumably out of boredom. The hand-off with her father goes pretty smoothly, with only Fuwa on the outside - he might be furious, but he's not willing to interrupt and risk the target’s life in a firefight.

Exchange made, kidnappers and bodyguards are free to head back to Midpoint.

In the saloon, North has laid out a buffet of everyone’s favorite foods to choose from, with beer and wine on the house for two days only: the traditional post-round congratulations-or-consolations feast. There’s someone on the piano almost all night providing music, and extra hot water for baths whenever people finally retires to their rooms. Most Players make good use of the additional free food and drink for as long as it lasts; whether for enjoyment, self-medication, or to stave off boredom is their own call.

The dead don't remain so for long, and wake up in jail cells - the same ones they started their round at - at the edges of the game arena around the same time as the round ends, ready to be collected by friends - if there’s anyone who wants to come get them.

The next week and a half belong to the Players to do with what they please, be it sleep all day, spend their hard-earned points on more alcohol, ask lots of questions, or explore the arena. There are no events planned, nothing to steal, no one to murder (unless you really want to, anyway), and plenty of things to learn about and try to get to the bottom of, for any Players not too jaded to try and search. Good luck with that, anyway.

Oh - did you want to know if you won, or how badly you lost? Gonna have to ask North or Booker for your points totals, because there’s nobody who actually announces whether you won or lost...
[personal profile] midpointmods
The town of Midpoint: called thus because it is at the exact center of the game arena, a busy little Western town full of strange people, many of whom don’t look remotely human, because this is where all the players gather and live. Midpoint Saloon: called thus because it is the only bar in Midpoint. It’s also the biggest building in town, four stories high, dotted with windows, painted a jaunty yellow and decorated with red and green flowers in all the window boxes.

This is where your veteran teammate points you. Or just stomps off to and hopes you follow.

Downstairs is a bar and tavern, Old West style, right down to the upright piano in one corner and a raucous crowd of locals - largely locals, but with a healthy smattering of unusual or downright alien faces that clearly indicate the presence of other Players - eating, drinking, gambling, and getting into trouble. There’s a broad, bearded man behind the bar, waving cheerfully at you as you enter.

The rest of the night and the next day is yours to do with what you see fit. Explore the town, take a long nap in your new room, try to get to know people... everyone is here for the next twenty-four hours before travel to the mission site, so it’s a good chance to scope out the competition, at the very least.

Profile

Midpoint Saloon: A Private Game

July 2020

S M T W T F S
   123 4
567891011
12131415161718
19202122232425
262728293031 

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated 3 January 2026 19:36
Powered by Dreamwidth Studios