Midpoint Mods (
midpointmods) wrote in
midpointsaloon2020-05-27 01:25 pm
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Entry tags:
Another Day, Another Dollar (post-round mingle)
PLAYERS: Everyone!
LOCATION: Midpoint, and anywhere else people want to explore
GOAL: Time to relax after some hard-won rounds.
WARNINGS: None
OTHER: The setting post for those who want to explore
The stagecoach reaches the Ranch... and the cargo isn’t with it. A large, feathery dinosaur reaches the Ranch a little later, with only some of their cargo, having been hit mid-route and between transformations by the bandits.
“Well, we’ll take what we can get,” Lee says sourly at what’s left after the bandits’ raiding - maybe half of the empty crates. He hollers at his ranch hands, “Come get 'em, boys!” Between him and the other workers, and any of the remaining driver team able to be pressed into service (which is mostly just Groot), the crates are unloaded and stacked and filled with supplies for the next train out. Looks like they were useful, after all.
At the end of the day, Lee sends the drivers on their way back to Midpoint, and the bandits can do what they will with their portion of the cargo. Got any use for sturdy wooden crates, friends?
In Tycoon Depot, Tiffany Jamesson has spent a(n enjoyable) day and a half in hiding with Inara, Daylight, and Irene, peppering Daylight with questions and flirting demurely with Inara and Irene, presumably out of boredom. The hand-off with her father goes pretty smoothly, with only Fuwa on the outside - he might be furious, but he's not willing to interrupt and risk the target’s life in a firefight.
Exchange made, kidnappers and bodyguards are free to head back to Midpoint.
In the saloon, North has laid out a buffet of everyone’s favorite foods to choose from, with beer and wine on the house for two days only: the traditional post-round congratulations-or-consolations feast. There’s someone on the piano almost all night providing music, and extra hot water for baths whenever people finally retires to their rooms. Most Players make good use of the additional free food and drink for as long as it lasts; whether for enjoyment, self-medication, or to stave off boredom is their own call.
The dead don't remain so for long, and wake up in jail cells - the same ones they started their round at - at the edges of the game arena around the same time as the round ends, ready to be collected by friends - if there’s anyone who wants to come get them.
The next week and a half belong to the Players to do with what they please, be it sleep all day, spend their hard-earned points on more alcohol, ask lots of questions, or explore the arena. There are no events planned, nothing to steal, no one to murder (unless you really want to, anyway), and plenty of things to learn about and try to get to the bottom of, for any Players not too jaded to try and search. Good luck with that, anyway.
Oh - did you want to know if you won, or how badly you lost? Gonna have to ask North or Booker for your points totals, because there’s nobody who actually announces whether you won or lost...
LOCATION: Midpoint, and anywhere else people want to explore
GOAL: Time to relax after some hard-won rounds.
WARNINGS: None
OTHER: The setting post for those who want to explore
The stagecoach reaches the Ranch... and the cargo isn’t with it. A large, feathery dinosaur reaches the Ranch a little later, with only some of their cargo, having been hit mid-route and between transformations by the bandits.
“Well, we’ll take what we can get,” Lee says sourly at what’s left after the bandits’ raiding - maybe half of the empty crates. He hollers at his ranch hands, “Come get 'em, boys!” Between him and the other workers, and any of the remaining driver team able to be pressed into service (which is mostly just Groot), the crates are unloaded and stacked and filled with supplies for the next train out. Looks like they were useful, after all.
At the end of the day, Lee sends the drivers on their way back to Midpoint, and the bandits can do what they will with their portion of the cargo. Got any use for sturdy wooden crates, friends?
In Tycoon Depot, Tiffany Jamesson has spent a(n enjoyable) day and a half in hiding with Inara, Daylight, and Irene, peppering Daylight with questions and flirting demurely with Inara and Irene, presumably out of boredom. The hand-off with her father goes pretty smoothly, with only Fuwa on the outside - he might be furious, but he's not willing to interrupt and risk the target’s life in a firefight.
Exchange made, kidnappers and bodyguards are free to head back to Midpoint.
In the saloon, North has laid out a buffet of everyone’s favorite foods to choose from, with beer and wine on the house for two days only: the traditional post-round congratulations-or-consolations feast. There’s someone on the piano almost all night providing music, and extra hot water for baths whenever people finally retires to their rooms. Most Players make good use of the additional free food and drink for as long as it lasts; whether for enjoyment, self-medication, or to stave off boredom is their own call.
The dead don't remain so for long, and wake up in jail cells - the same ones they started their round at - at the edges of the game arena around the same time as the round ends, ready to be collected by friends - if there’s anyone who wants to come get them.
The next week and a half belong to the Players to do with what they please, be it sleep all day, spend their hard-earned points on more alcohol, ask lots of questions, or explore the arena. There are no events planned, nothing to steal, no one to murder (unless you really want to, anyway), and plenty of things to learn about and try to get to the bottom of, for any Players not too jaded to try and search. Good luck with that, anyway.
Oh - did you want to know if you won, or how badly you lost? Gonna have to ask North or Booker for your points totals, because there’s nobody who actually announces whether you won or lost...