Midpoint Mods (
midpointmods) wrote in
midpointsaloon2020-06-14 12:52 am
Entry tags:
What's up Chicken Little (Midpoint mingle)
PLAYERS: Everyone!
LOCATION: Midpoint, and the Lucky Break for a precious few
GOAL: Wind down and gear up for next round
WARNINGS: None
OTHER: Have fun!
Ten people wake up in the morning to find notes on their bedside tables, coffee tables in the suite, next to their bathroom basin, or even on their pillow next to their face. One wakes up in a cool jail cell with sand, dust, and the distant whistle of a steam engine for her alarm.
For Soldat and Jo, the note reads: Round 86 begins in three days. Your briefing will be delivered tomorrow morning by Nicholas St. North. Be prepared.
Taako, Hajime, and Yoda, get a similar one: Round 86 begins in three days. Your briefing will be delivered tomorrow evening by Nicholas St. North. Be prepared.
For the rest - Fuwa, Inara, Sara, Irene, and Misty, the note reads: Round 87 begins in three days. Please pick up your final teammate and your briefing from The Lucky Break.
North has no information for anyone just yet, but for half the players active this round, there’s nothing to do but loaf around town waiting, and trying to casually suss out who might be on their team and who they have to fight, until the next day when they get their instructions. This has happened before, older players will assure them: if there’s no new players, sometimes they don’t make you trek all the way out to the jails for your briefings.
For the other half of the active players, there’s a new teammate and information to pick up. Who wants to make the trek and crowd into the small jail to free them?
And of course, there’s the expected couple days of chatter as every player, active or not, crowds into the saloon to see who’s getting sent out this month and who isn’t. North has plenty of food for everyone, as usual; there’s a series of shows playing all day at the theater (which turns out to be the Adam West Batman); and everything makes merry the best they can, up to the time people have to leave to get to work entertaining the masses. Good times, right?
LOCATION: Midpoint, and the Lucky Break for a precious few
GOAL: Wind down and gear up for next round
WARNINGS: None
OTHER: Have fun!
Ten people wake up in the morning to find notes on their bedside tables, coffee tables in the suite, next to their bathroom basin, or even on their pillow next to their face. One wakes up in a cool jail cell with sand, dust, and the distant whistle of a steam engine for her alarm.
For Soldat and Jo, the note reads: Round 86 begins in three days. Your briefing will be delivered tomorrow morning by Nicholas St. North. Be prepared.
Taako, Hajime, and Yoda, get a similar one: Round 86 begins in three days. Your briefing will be delivered tomorrow evening by Nicholas St. North. Be prepared.
For the rest - Fuwa, Inara, Sara, Irene, and Misty, the note reads: Round 87 begins in three days. Please pick up your final teammate and your briefing from The Lucky Break.
North has no information for anyone just yet, but for half the players active this round, there’s nothing to do but loaf around town waiting, and trying to casually suss out who might be on their team and who they have to fight, until the next day when they get their instructions. This has happened before, older players will assure them: if there’s no new players, sometimes they don’t make you trek all the way out to the jails for your briefings.
For the other half of the active players, there’s a new teammate and information to pick up. Who wants to make the trek and crowd into the small jail to free them?
And of course, there’s the expected couple days of chatter as every player, active or not, crowds into the saloon to see who’s getting sent out this month and who isn’t. North has plenty of food for everyone, as usual; there’s a series of shows playing all day at the theater (which turns out to be the Adam West Batman); and everything makes merry the best they can, up to the time people have to leave to get to work entertaining the masses. Good times, right?

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"Do you have a problem? Other than a giant bug that you seem unconcerned about?" It's concerning to her but she's also dealt with weirder stuff.
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"Don't do it!" Ryo says cheerfully. There's a pause. "Ohhhh..." And at least he climbs off. "Ta-da!"
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Humans: they're silly!
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"You'd be surprised what some bugs can do, really," Hajime says. That's good; let Ryo be all distracting.
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Hajime's very content to sit back and see if she spills any more details other than being an engineer. Is this what being subtle is like? Has he finally figured that out? Amazing.
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Ryo perks right up. "Questing Country! Is magical land of wishes and dreams and adventure!"
Hajime still makes no effort to explain. It's far more entertaining watching people try to hold a conversation with Ryo that makes any sort of sense.
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"Was born there when Hajime came to Questing Country for the first time!" Ryo bounces up and down. "Helped Hajime fight nightmares and other bad monsters!"
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"Is very important job," Ryo says seriously.
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Hajime is aware that this is probably the weirdest first impression, but how do you even redirect Ryo? You don't.
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