Midpoint Mods (
midpointmods) wrote in
midpointsaloon2020-05-27 01:25 pm
Entry tags:
Another Day, Another Dollar (post-round mingle)
PLAYERS: Everyone!
LOCATION: Midpoint, and anywhere else people want to explore
GOAL: Time to relax after some hard-won rounds.
WARNINGS: None
OTHER: The setting post for those who want to explore
The stagecoach reaches the Ranch... and the cargo isn’t with it. A large, feathery dinosaur reaches the Ranch a little later, with only some of their cargo, having been hit mid-route and between transformations by the bandits.
“Well, we’ll take what we can get,” Lee says sourly at what’s left after the bandits’ raiding - maybe half of the empty crates. He hollers at his ranch hands, “Come get 'em, boys!” Between him and the other workers, and any of the remaining driver team able to be pressed into service (which is mostly just Groot), the crates are unloaded and stacked and filled with supplies for the next train out. Looks like they were useful, after all.
At the end of the day, Lee sends the drivers on their way back to Midpoint, and the bandits can do what they will with their portion of the cargo. Got any use for sturdy wooden crates, friends?
In Tycoon Depot, Tiffany Jamesson has spent a(n enjoyable) day and a half in hiding with Inara, Daylight, and Irene, peppering Daylight with questions and flirting demurely with Inara and Irene, presumably out of boredom. The hand-off with her father goes pretty smoothly, with only Fuwa on the outside - he might be furious, but he's not willing to interrupt and risk the target’s life in a firefight.
Exchange made, kidnappers and bodyguards are free to head back to Midpoint.
In the saloon, North has laid out a buffet of everyone’s favorite foods to choose from, with beer and wine on the house for two days only: the traditional post-round congratulations-or-consolations feast. There’s someone on the piano almost all night providing music, and extra hot water for baths whenever people finally retires to their rooms. Most Players make good use of the additional free food and drink for as long as it lasts; whether for enjoyment, self-medication, or to stave off boredom is their own call.
The dead don't remain so for long, and wake up in jail cells - the same ones they started their round at - at the edges of the game arena around the same time as the round ends, ready to be collected by friends - if there’s anyone who wants to come get them.
The next week and a half belong to the Players to do with what they please, be it sleep all day, spend their hard-earned points on more alcohol, ask lots of questions, or explore the arena. There are no events planned, nothing to steal, no one to murder (unless you really want to, anyway), and plenty of things to learn about and try to get to the bottom of, for any Players not too jaded to try and search. Good luck with that, anyway.
Oh - did you want to know if you won, or how badly you lost? Gonna have to ask North or Booker for your points totals, because there’s nobody who actually announces whether you won or lost...
LOCATION: Midpoint, and anywhere else people want to explore
GOAL: Time to relax after some hard-won rounds.
WARNINGS: None
OTHER: The setting post for those who want to explore
The stagecoach reaches the Ranch... and the cargo isn’t with it. A large, feathery dinosaur reaches the Ranch a little later, with only some of their cargo, having been hit mid-route and between transformations by the bandits.
“Well, we’ll take what we can get,” Lee says sourly at what’s left after the bandits’ raiding - maybe half of the empty crates. He hollers at his ranch hands, “Come get 'em, boys!” Between him and the other workers, and any of the remaining driver team able to be pressed into service (which is mostly just Groot), the crates are unloaded and stacked and filled with supplies for the next train out. Looks like they were useful, after all.
At the end of the day, Lee sends the drivers on their way back to Midpoint, and the bandits can do what they will with their portion of the cargo. Got any use for sturdy wooden crates, friends?
In Tycoon Depot, Tiffany Jamesson has spent a(n enjoyable) day and a half in hiding with Inara, Daylight, and Irene, peppering Daylight with questions and flirting demurely with Inara and Irene, presumably out of boredom. The hand-off with her father goes pretty smoothly, with only Fuwa on the outside - he might be furious, but he's not willing to interrupt and risk the target’s life in a firefight.
Exchange made, kidnappers and bodyguards are free to head back to Midpoint.
In the saloon, North has laid out a buffet of everyone’s favorite foods to choose from, with beer and wine on the house for two days only: the traditional post-round congratulations-or-consolations feast. There’s someone on the piano almost all night providing music, and extra hot water for baths whenever people finally retires to their rooms. Most Players make good use of the additional free food and drink for as long as it lasts; whether for enjoyment, self-medication, or to stave off boredom is their own call.
The dead don't remain so for long, and wake up in jail cells - the same ones they started their round at - at the edges of the game arena around the same time as the round ends, ready to be collected by friends - if there’s anyone who wants to come get them.
The next week and a half belong to the Players to do with what they please, be it sleep all day, spend their hard-earned points on more alcohol, ask lots of questions, or explore the arena. There are no events planned, nothing to steal, no one to murder (unless you really want to, anyway), and plenty of things to learn about and try to get to the bottom of, for any Players not too jaded to try and search. Good luck with that, anyway.
Oh - did you want to know if you won, or how badly you lost? Gonna have to ask North or Booker for your points totals, because there’s nobody who actually announces whether you won or lost...

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"Thank you, that's perfect."
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"Not at all! You kidding? Stars overhead, fire, without the worry of people shooting at us it's kind of nice out here. I'll tag along, make sure you've got someone to take down all those important patrol musings."
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Complete isolation while sleeping sucks. In her humble experience. Roommates are a godsend.
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"Settled, then. Three days to recover. Then three days around the arena. Or four, depending on how long it takes." And those are three or four days Soldat doesn't have to worry about being social, too. It'll be a nice break.
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Jest, of course. Were it derailed for a worthy cause she'd be sporting about it.
But camping sounds fantastic.
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They squeeze gently back, then extract their fingers so they can ride more easily. "It might not be as exciting as you think it's gonna be. But I won't back out." It does sound nice. Camping out here isn't as bad as camping on the front, though they're still not really fond of it.
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And typical heat aside, it is largely just that. Uninterrupted stretches of dirt get boring, but there's enough wildlife and settlement dotted throughout - even if only in the distance - that it's bearable. Soldat is, of course, terrific company anyway.
Camp is made more efficiently on the second night. Rust shaken off, a fire forms from nothing beside where they've cozied up to the side of a bluff. The moon overhead is light enough to travel by if they had to, but it's even better for stationary marveling at. To Misty, anyway. Out of any night winds and warm enough, she sprawls lazily back onto her bedroll. There's dinner to fix, but. A minute.
"A lot about this place sucks, but this part's nice. The atmosphere, the...I can't say freedom, but it feels good to get to just do this. I like having a horse nearby I could rocket off on in any direction. I like the snakes. Suppose the shittier aspects make the nicer company stand out even more." On perhaps a marginally more practical note to make up for the rambling, "Our options are all canned, so do you have a favorite canned meat or am I surprising you?"
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God knows Tenterhooks is with Soldat on this one, at least. He's quite adept at lunging away if and when he's unfortunate enough to spot one.
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Of course, discerning the current shade is quite a task considering they're washed out at all angles with silvery moonlight or flickering red-gold.
"I'm gonna come out all olive now, you're putting that in my head. Too on top of your hair to ever be a troll, if it's any consolation."
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A pause, before she suddenly sounds hopeful. "There any kind of real winter here?"
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They hate to dash her hopes, but: "Not down here, not on most of the arena. Sometimes we'll get snow up in the mountains, and it'll get even colder at night. But we can't go that far up into it, so mostly we just get to look."
IF SHE EVER HEARS ABOUT THAT SUN THING HER BLOOD WILL BOIL
at least the gang who did it are gone now? :D
They pause, wince a little, and then say, "Please don't decide tomorrow's Christmas. If we're gonna do a Christmas, I'd need time to prep." She surely remembers their several weeks of sneaking around to quietly make gifts in Beacon.
she didn't get to kill them! he didn't get to kill them!!!
He's funny enough to shake the thought. "Promise on my life I won't decide tomorrow's Christmas. Maybe I'll ask North, if anyone's got a firm clock around that it ought to be him. We'll set a fair date, I'd need time to plan too."
Years apart, after all. She's got a lot of time to make up for.
I promise he killed them multiple times XD
GOOD
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"Sounds nice. We'll ask him when we get back, see what we can do, yeah?"
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"We will. I want one, I'm more of a Thanksgiving girl at heart but I'll take any excuse to dress the room up a little. Get some new...hats, or something."
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maybe wrap on this?