Midpoint Mods (
midpointmods) wrote in
midpointsaloon2020-05-27 01:25 pm
Entry tags:
Another Day, Another Dollar (post-round mingle)
PLAYERS: Everyone!
LOCATION: Midpoint, and anywhere else people want to explore
GOAL: Time to relax after some hard-won rounds.
WARNINGS: None
OTHER: The setting post for those who want to explore
The stagecoach reaches the Ranch... and the cargo isn’t with it. A large, feathery dinosaur reaches the Ranch a little later, with only some of their cargo, having been hit mid-route and between transformations by the bandits.
“Well, we’ll take what we can get,” Lee says sourly at what’s left after the bandits’ raiding - maybe half of the empty crates. He hollers at his ranch hands, “Come get 'em, boys!” Between him and the other workers, and any of the remaining driver team able to be pressed into service (which is mostly just Groot), the crates are unloaded and stacked and filled with supplies for the next train out. Looks like they were useful, after all.
At the end of the day, Lee sends the drivers on their way back to Midpoint, and the bandits can do what they will with their portion of the cargo. Got any use for sturdy wooden crates, friends?
In Tycoon Depot, Tiffany Jamesson has spent a(n enjoyable) day and a half in hiding with Inara, Daylight, and Irene, peppering Daylight with questions and flirting demurely with Inara and Irene, presumably out of boredom. The hand-off with her father goes pretty smoothly, with only Fuwa on the outside - he might be furious, but he's not willing to interrupt and risk the target’s life in a firefight.
Exchange made, kidnappers and bodyguards are free to head back to Midpoint.
In the saloon, North has laid out a buffet of everyone’s favorite foods to choose from, with beer and wine on the house for two days only: the traditional post-round congratulations-or-consolations feast. There’s someone on the piano almost all night providing music, and extra hot water for baths whenever people finally retires to their rooms. Most Players make good use of the additional free food and drink for as long as it lasts; whether for enjoyment, self-medication, or to stave off boredom is their own call.
The dead don't remain so for long, and wake up in jail cells - the same ones they started their round at - at the edges of the game arena around the same time as the round ends, ready to be collected by friends - if there’s anyone who wants to come get them.
The next week and a half belong to the Players to do with what they please, be it sleep all day, spend their hard-earned points on more alcohol, ask lots of questions, or explore the arena. There are no events planned, nothing to steal, no one to murder (unless you really want to, anyway), and plenty of things to learn about and try to get to the bottom of, for any Players not too jaded to try and search. Good luck with that, anyway.
Oh - did you want to know if you won, or how badly you lost? Gonna have to ask North or Booker for your points totals, because there’s nobody who actually announces whether you won or lost...
LOCATION: Midpoint, and anywhere else people want to explore
GOAL: Time to relax after some hard-won rounds.
WARNINGS: None
OTHER: The setting post for those who want to explore
The stagecoach reaches the Ranch... and the cargo isn’t with it. A large, feathery dinosaur reaches the Ranch a little later, with only some of their cargo, having been hit mid-route and between transformations by the bandits.
“Well, we’ll take what we can get,” Lee says sourly at what’s left after the bandits’ raiding - maybe half of the empty crates. He hollers at his ranch hands, “Come get 'em, boys!” Between him and the other workers, and any of the remaining driver team able to be pressed into service (which is mostly just Groot), the crates are unloaded and stacked and filled with supplies for the next train out. Looks like they were useful, after all.
At the end of the day, Lee sends the drivers on their way back to Midpoint, and the bandits can do what they will with their portion of the cargo. Got any use for sturdy wooden crates, friends?
In Tycoon Depot, Tiffany Jamesson has spent a(n enjoyable) day and a half in hiding with Inara, Daylight, and Irene, peppering Daylight with questions and flirting demurely with Inara and Irene, presumably out of boredom. The hand-off with her father goes pretty smoothly, with only Fuwa on the outside - he might be furious, but he's not willing to interrupt and risk the target’s life in a firefight.
Exchange made, kidnappers and bodyguards are free to head back to Midpoint.
In the saloon, North has laid out a buffet of everyone’s favorite foods to choose from, with beer and wine on the house for two days only: the traditional post-round congratulations-or-consolations feast. There’s someone on the piano almost all night providing music, and extra hot water for baths whenever people finally retires to their rooms. Most Players make good use of the additional free food and drink for as long as it lasts; whether for enjoyment, self-medication, or to stave off boredom is their own call.
The dead don't remain so for long, and wake up in jail cells - the same ones they started their round at - at the edges of the game arena around the same time as the round ends, ready to be collected by friends - if there’s anyone who wants to come get them.
The next week and a half belong to the Players to do with what they please, be it sleep all day, spend their hard-earned points on more alcohol, ask lots of questions, or explore the arena. There are no events planned, nothing to steal, no one to murder (unless you really want to, anyway), and plenty of things to learn about and try to get to the bottom of, for any Players not too jaded to try and search. Good luck with that, anyway.
Oh - did you want to know if you won, or how badly you lost? Gonna have to ask North or Booker for your points totals, because there’s nobody who actually announces whether you won or lost...

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"It wasn't like this, " she clarifies carefully. "A kidnapping. I fell through some sort of rift and was rescued. We were being held in stasis until we could return, I think, but the ship crashed."
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Then, because this is clearly not going to make any sense to her, Soldat explains, waving the tiny folded dog a little as if for emphasis. "I died. Then someone with a portal caught the last bits of me, and stuck it into a. Thing. And made me a new body. So I could help save her world. It's weird."
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"It wasn't like that for me. I was at home, preparing for an appointment, and then suddenly I was waking up in a stasis pod in the ruins of a crashed ship I’d never seen before. From what I understand there were some issues with the general stability of reality. Things were disappearing - if I hadn't been rescued I don't think I'd be dead. I would never have existed at all."
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They take in her own explanation with some mild confusion. "That sounds terrible. If reality was getting unstable. Just the one universe? Or multiverse?" Jesus, is that something they had to worry about here?
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"I’ll admit that physics isn't a particularly strong suit of mine. The ship’s artificial intelligence tried to explain things to me, but..." But figuring anything out from that is like following a map without the legend, and that's on a good day. "It was some kind of anomaly that was spreading through other universes. The ship that rescued us was designed to disrupt anomalies like that, so I'm sure that once it's fully repaired there won't be anything to worry about."
Except for the fact that none (or at least not all, not even most) of them can ever return to their original homes, but that isn't really his concern. If one really can buy their freedom here, Inara isn't sure what she’d do with it. Go back to her original universe, with the family she’d left behind, or return to the new family she’d been building on Verdana?
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They set down the dog origami, finally, and pick up a new piece of paper to start making something else. A flower, this time. "How long were you there? Away from your real home?"
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Inara studies the small paper dog, impressed by the detail. "I was awake there for slightly more than a year. In stasis for... significantly more than a year, but I have no memories of that." Thinking of herself as over a hundred years old is still a little bit much.
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The flower is set in front of Inara. "For you."
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She holds the flower in the palm of one hand and examines it closely. "It's lovely. You have a real talent for this."
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Which is to say, they are very, very practiced at it, now.
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"I understand, though. That's why I like music, though I haven't had a chance to play in a long time." Instruments don't take well to all the nearly crashing their ship tends to do, it seems, and the shuttle has a pretty strict weight limit.
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(Jesus, we ain't danced in-- Forty-eight rounds. --yeah, wow. You still remember? Shut up, Sarge, of course I remember. If HYDRA couldn't wipe it out of me, a stupid murder game won't do it. Just askin'!)
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"Oh, really? A gentleman?" She's teasing a bit, but they had danced a lot on Verdana. It was fun, but also a form of cultural exchange: people seemed to at least have a bit in common no matter where they came from.
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"Not sure what counts as a gentleman for you, anyhow," they admit.
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