Midpoint Mods (
midpointmods) wrote in
midpointsaloon2020-05-27 01:25 pm
Entry tags:
Another Day, Another Dollar (post-round mingle)
PLAYERS: Everyone!
LOCATION: Midpoint, and anywhere else people want to explore
GOAL: Time to relax after some hard-won rounds.
WARNINGS: None
OTHER: The setting post for those who want to explore
The stagecoach reaches the Ranch... and the cargo isn’t with it. A large, feathery dinosaur reaches the Ranch a little later, with only some of their cargo, having been hit mid-route and between transformations by the bandits.
“Well, we’ll take what we can get,” Lee says sourly at what’s left after the bandits’ raiding - maybe half of the empty crates. He hollers at his ranch hands, “Come get 'em, boys!” Between him and the other workers, and any of the remaining driver team able to be pressed into service (which is mostly just Groot), the crates are unloaded and stacked and filled with supplies for the next train out. Looks like they were useful, after all.
At the end of the day, Lee sends the drivers on their way back to Midpoint, and the bandits can do what they will with their portion of the cargo. Got any use for sturdy wooden crates, friends?
In Tycoon Depot, Tiffany Jamesson has spent a(n enjoyable) day and a half in hiding with Inara, Daylight, and Irene, peppering Daylight with questions and flirting demurely with Inara and Irene, presumably out of boredom. The hand-off with her father goes pretty smoothly, with only Fuwa on the outside - he might be furious, but he's not willing to interrupt and risk the target’s life in a firefight.
Exchange made, kidnappers and bodyguards are free to head back to Midpoint.
In the saloon, North has laid out a buffet of everyone’s favorite foods to choose from, with beer and wine on the house for two days only: the traditional post-round congratulations-or-consolations feast. There’s someone on the piano almost all night providing music, and extra hot water for baths whenever people finally retires to their rooms. Most Players make good use of the additional free food and drink for as long as it lasts; whether for enjoyment, self-medication, or to stave off boredom is their own call.
The dead don't remain so for long, and wake up in jail cells - the same ones they started their round at - at the edges of the game arena around the same time as the round ends, ready to be collected by friends - if there’s anyone who wants to come get them.
The next week and a half belong to the Players to do with what they please, be it sleep all day, spend their hard-earned points on more alcohol, ask lots of questions, or explore the arena. There are no events planned, nothing to steal, no one to murder (unless you really want to, anyway), and plenty of things to learn about and try to get to the bottom of, for any Players not too jaded to try and search. Good luck with that, anyway.
Oh - did you want to know if you won, or how badly you lost? Gonna have to ask North or Booker for your points totals, because there’s nobody who actually announces whether you won or lost...
LOCATION: Midpoint, and anywhere else people want to explore
GOAL: Time to relax after some hard-won rounds.
WARNINGS: None
OTHER: The setting post for those who want to explore
The stagecoach reaches the Ranch... and the cargo isn’t with it. A large, feathery dinosaur reaches the Ranch a little later, with only some of their cargo, having been hit mid-route and between transformations by the bandits.
“Well, we’ll take what we can get,” Lee says sourly at what’s left after the bandits’ raiding - maybe half of the empty crates. He hollers at his ranch hands, “Come get 'em, boys!” Between him and the other workers, and any of the remaining driver team able to be pressed into service (which is mostly just Groot), the crates are unloaded and stacked and filled with supplies for the next train out. Looks like they were useful, after all.
At the end of the day, Lee sends the drivers on their way back to Midpoint, and the bandits can do what they will with their portion of the cargo. Got any use for sturdy wooden crates, friends?
In Tycoon Depot, Tiffany Jamesson has spent a(n enjoyable) day and a half in hiding with Inara, Daylight, and Irene, peppering Daylight with questions and flirting demurely with Inara and Irene, presumably out of boredom. The hand-off with her father goes pretty smoothly, with only Fuwa on the outside - he might be furious, but he's not willing to interrupt and risk the target’s life in a firefight.
Exchange made, kidnappers and bodyguards are free to head back to Midpoint.
In the saloon, North has laid out a buffet of everyone’s favorite foods to choose from, with beer and wine on the house for two days only: the traditional post-round congratulations-or-consolations feast. There’s someone on the piano almost all night providing music, and extra hot water for baths whenever people finally retires to their rooms. Most Players make good use of the additional free food and drink for as long as it lasts; whether for enjoyment, self-medication, or to stave off boredom is their own call.
The dead don't remain so for long, and wake up in jail cells - the same ones they started their round at - at the edges of the game arena around the same time as the round ends, ready to be collected by friends - if there’s anyone who wants to come get them.
The next week and a half belong to the Players to do with what they please, be it sleep all day, spend their hard-earned points on more alcohol, ask lots of questions, or explore the arena. There are no events planned, nothing to steal, no one to murder (unless you really want to, anyway), and plenty of things to learn about and try to get to the bottom of, for any Players not too jaded to try and search. Good luck with that, anyway.
Oh - did you want to know if you won, or how badly you lost? Gonna have to ask North or Booker for your points totals, because there’s nobody who actually announces whether you won or lost...

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Ryo's been hanging out with Fuwa until Hajime got back. There's not much else he can do, and Fuwa had been nice to him after The Very Bad Thing had happened. At the moment, he's a ball python draped around Fuwa's neck, but when he realizes Hajime's back, well. "Hajime! He's here! Gotta go! Gotta go!" And the overexcited mantis-turned-snake immediately starts tugging and pulling Fuwa in the direction of the jail.
Or trying to, anyway. He's really only succeeding in wrapping himself around Fuwa's neck...and constricting. (But it is constricting in the direction of the jail. That is something, right?)
[II - Saloon, OTA]
Ryo's much happier once Hajime's back out of the jail and walking around amongst the living once more. He's in high spirits the entire ride back to Midpoint. Hajime is...well, not exactly happy he both didn't get a straight fight and ended up leaving poor traumatized Ryo alone, he's handling things okay. Having infiltrations die on Jaunts back in his last round of being jerked around by too-powerful beings certainly helped, even if he hadn't really been himself in those cases.
And now, there is gossip to contend with. In his haste to get at the other Undead he'd been sensing since he arrived in this world, he had ended up abandoning his team to go to the brothel for perfectly innocent fight-picking purposes.
It's just that it's a really hard thing to explain away and Hajime's allergic to properly explaining things even at the best of times anyway, oops. He's just. Going to try to ignore any chatter about that.
This is fine.
[III - Around Town, OTA]
In an effort to distract Ryo (and himself, but mostly Ryo, let's be honest), Hajime decides to take one of the forms he picked up on a Jaunt to take Ryo on a run--it's Ryo's favorite, one that looks like a seven-foot-tall mantis. Hajime's not the most graceful runner, but that's okay. Most of the running isn't going to be on the ground. Hajime makes the change behind the saloon, Ryo climbs up on what passes for his mantis shoulder, and off they go. Hajime quickly climbs up the building, gets up to the roof, and proceeds to hop from building to building, thinking that he is totally subtle and that no one will think to look up and spot the giant mantis. Or if he does think about it if only for a moment, he decides that he doesn't care.
From the ground, the much smaller mantis clinging to the larger one may not be visible, and it just might look like Ryo's had a sudden, massive growth spurt. A faint, Ryo-like "wheeeee!" can be heard from the ground during the jumps, and the eagle-eyed among the Players may very well spot him having a bit of much-needed fun.
I
Excuse you, baby snake boy, Fuwa is sitting innocently here trying to eat and you're wrapping very tightly around his throat. He drops his fork to try and work his fingers between Ryo and his windpipe. "We don't have to leave right now, he's fine!"
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"He is, now stop--" please Ryo.
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Sorry, Fuwa. He's not going to be able to relax until he's on his way to go see Hajime.
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...so it's a good thing Naki takes over.
In two swift movements Ryo's own neck is grabbed, and he is gently, but firmly, unwound with unrelenting force until he is held in both hands in front of Fuwa's face.
The body's expression is very blank, and there's a soft, higher edge to his monotone voice. "Kindly restrain from killing Fuwa-san. We both require his assistance."
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Ryo is placed carefully down on the table, and Fuwa's hands grip the edges of it firmly - so the man can do a full-body flinch and look suddenly annoyed again. "Fine." This time when he grabs Ryo he's a lot less cautious and wraps the snake none-too-carefully around his forearm and heads for the door. "Let's just get him."
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And fortunately, spirit animals are much sturdier than normal snakes. Ryo doesn't even register the manhandling. (Or maybe it's just because he's so hype to go get Hajime.) "Yay!"
II.
That's why she's here right now, actually. "Are you all right?"
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Ryo still looks pretty clingy, but he's not saying anything just yet. Still so many feelings to process!
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II
They sets one on the table in front of Hajime. And a mochi ball in front of Ryo, at North's whispered suggestion and offered platter of the things. Their expression is hard to read, subtle and maybe with shades of a lot of things. But it's not remotely hostile, even if it's hard to see it as apologetic.
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That Ryo is getting angry and protective is really a strange and unusual new thing, and Hajime can only stare down at his Spirit Companion in surprise. (At least it gives him a chance to think on how the hell to handle this?)
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"To give Hajime a beer. And apologize. I don't hurt people outside missions."
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Hajime's in the unfamiliar position of having to calm the little mantis down. "Ryo, it's. It's just a thing you do in a situation like this." (Odd, that he's taking it better, considering how that had played out.) He's just going to pick Ryo off the table now. "It was a bad situation."
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Ryo's trying to scramble back onto the table now. "But why do what they want? Why not just refuse to fight?"
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