Midpoint Mods (
midpointmods) wrote in
midpointsaloon2020-05-12 03:24 pm
Entry tags:
Round 85: The Long Haul, Part 8
PLAYERS: Rocket and Groot, Taako, Yoda, Jiro Azuma VS. Sam Wilson, Misty Day, Jo Harvelle, Sara Lance
LOCATION: Bank Town, the Ranch
GOAL: Keep hands on the cargo of the stagecoach travelling from Bank Town to the Ranch
WARNINGS: Attempted murder
OTHER: OOC post for plotting and questions!
The stagecoach isn’t ready for transport when the two teams arrive at Bank Town just before sundown, and the bank manager who is in charge of the shipment will only speak to someone on the driver team, so the bandits are shit out of luck even if they try to get to it first. There appear to be some delays, in fact, and the bank manager has many apologies, but the stagecoach isn’t loaded up with its cargo until noon the next day - as Bank Town has no inn, the teams had best find somewhere out of the wind to spend the night, whether by borrowing an empty house in the sparsely populated town or bedding down against the ravine walls.
There are two routes marked as safe for stagecoach travel on each team’s map: one that swings north following the railroad tracks and passing close to Midpoint, and one that swings south along the floodplains. It’s up to the drivers which path to take, and up to the bandits to guess the right one. It’s a breezy day: tracks won’t last for long. (The bandits might do well to check at Booker’s General Store before they leave.)
The stagecoach won’t make good time, burdened as it is, and the horses can’t run all day, but that’s why there’s a note on each route for the drivers on where to change horses. That might be a good place to wait out the darkness-- unless someone is foolhardy enough to drive the new team of horses all night. The cargo is due at the Ranch by the end of the third day, so there’s plenty of time... but there’s the threat of bandits to worry about.
LOCATION: Bank Town, the Ranch
GOAL: Keep hands on the cargo of the stagecoach travelling from Bank Town to the Ranch
WARNINGS: Attempted murder
OTHER: OOC post for plotting and questions!
The stagecoach isn’t ready for transport when the two teams arrive at Bank Town just before sundown, and the bank manager who is in charge of the shipment will only speak to someone on the driver team, so the bandits are shit out of luck even if they try to get to it first. There appear to be some delays, in fact, and the bank manager has many apologies, but the stagecoach isn’t loaded up with its cargo until noon the next day - as Bank Town has no inn, the teams had best find somewhere out of the wind to spend the night, whether by borrowing an empty house in the sparsely populated town or bedding down against the ravine walls.
There are two routes marked as safe for stagecoach travel on each team’s map: one that swings north following the railroad tracks and passing close to Midpoint, and one that swings south along the floodplains. It’s up to the drivers which path to take, and up to the bandits to guess the right one. It’s a breezy day: tracks won’t last for long. (The bandits might do well to check at Booker’s General Store before they leave.)
The stagecoach won’t make good time, burdened as it is, and the horses can’t run all day, but that’s why there’s a note on each route for the drivers on where to change horses. That might be a good place to wait out the darkness-- unless someone is foolhardy enough to drive the new team of horses all night. The cargo is due at the Ranch by the end of the third day, so there’s plenty of time... but there’s the threat of bandits to worry about.

Rocket and Groot - Driver's team, part 1!
"Ugh, I hate missions," Rocket grumbles as Groot carries him across the town to meet everyone else at Midpoint Saloon. As they have no horse, and have their own place away from the rest of the players, they have to get there. And also, they're harder to track down if they're late.
Which they are. They're the last two to show up to leave that morning, Groot looking the same as usual, Rocket with a big make-shift looking, telescoping rifle slung over his shoulder, where he rides on Groot's back. "Everybody here? Good. It's that way." Groot even does the pointing for him. Such a helpful tree-friend.
"So who's got ideas for this whole cargo delivery shit?" he asks as they ride. "Or is it my job to come up with the plan, like freakin' usual?"
II. Bank Town
"Rise and shine a-holes!" is what Rocket wakes his fellow teammates with. While he and Groot had been the last ones to show to leave the inn, they're the first ones awake today, out in the open, waiting for their stage to be ready.
He's also the most annoyed at the delay. He growls at the squirrelly-looking bank manager: "Are you kiddin' me? You're really still loading the thing? What are you putting in it, solid gold bars? What's taking so long!"
III. Cargo
One they've driven far enough along the northern route, Rocket scampers along the side of the stagecoach and pulls the door open. Got to take stock of what they're carrying and how feasible it will be to split it up.
"No freakin' way!" he yells. "Stop the coach! This is ridiculous!"
iii
On the other, where there's cargo, there's lootables, and jobs mean payment of some kind. There's even a slim chance it is gold bars. In which case he'll be stealing everything that's not nailed down.
"Anything good, or is it, like, middle grade detective novels?" He's trying to think of bales of heavy things that people seem to need in large numbers.
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"I am Groot," Groot puts in, leaning over to peer in from where he'd been running alongside the carriage.
"That is the dumbest cargo I ever carried," Rocket grouses.
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Also, nothing to steal now, better hold on for later. "Questing for Dummies, here we come. On the plus side, super light."
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He bounces inside, now, and hefts at one of the crates. "And they ain't that light. They're made of wood. Pretty solid, from the looks of 'em. Gettin' these on the horses is gonna be a pain in the ass. Think we can drag 'em or somethin'?"
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"I am Groot," says Groot.
"Yeah, man, I know you can't." It may be that Taako has not confided that he's able to shapeshift into a giant terror-lizard yet.
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When the shift is over, he's still wearing the pointy hat, but it looks comically tiny instead of ridiculously large.
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"Holy shit," he says once the transformation appears to be finished. "What the frick."
The shock turns into glee, and he jumps down, scampering over to make a cheerful attempt at climbing right up the now-dinosaur-formed Taako's leg, side, and up to his head. "This is freakin' perfect. Can you talk? How long can you stay like that? Can you carry stuff like this?" His arms are bitty, but maybe if they like wrapped it all up in Groot's vines ore something.
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He sounds all but gleeful, though. This is a great development. "Awright, let's start getting crates out! Groot, get over here and make us some vines."
"I am Groot?"
"Yeah, there's some rope on everybody's saddles, too, we can use 'em both."
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"I am Groot," Groot says sternly, and holds up his hands. Thick vines start growing out, clearly controlled and looping up over Taako's back, which Rocket jumps down from Taako's head to scramble down.
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I.
"What happens if we lose; do we die? How good does this plan have to be?"
He isn't clear on that, but Inara made it sound like people died a lot.
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"If 'bandits' are all we're worrying about, take whatever the fuck it is off the stagecoach so they chase that."
It's simple, but that's the way he operates.
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"I am Groot," tree-man puts in.
"Nobody's gonna make you carry chickens, Groot, I was just using that as an example," Rocket says, rolling his eyes.
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He's annoyed, and so close to just walking off out into the desert.
"You figure that shit out!"
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II
How much assistance an elderly green being of unspecified species will be... well, surely entertainment value at least.
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He looks down at Yoda, frowning. "So what's your deal, greenie? Where you from?" Clearly he's not human, and Rocket doesn't claim to know every species out there in the universe (or multiverses, whatever).