Midpoint Mods (
midpointmods) wrote in
midpointsaloon2020-05-12 03:24 pm
Entry tags:
Round 85: The Long Haul, Part 8
PLAYERS: Rocket and Groot, Taako, Yoda, Jiro Azuma VS. Sam Wilson, Misty Day, Jo Harvelle, Sara Lance
LOCATION: Bank Town, the Ranch
GOAL: Keep hands on the cargo of the stagecoach travelling from Bank Town to the Ranch
WARNINGS: Attempted murder
OTHER: OOC post for plotting and questions!
The stagecoach isn’t ready for transport when the two teams arrive at Bank Town just before sundown, and the bank manager who is in charge of the shipment will only speak to someone on the driver team, so the bandits are shit out of luck even if they try to get to it first. There appear to be some delays, in fact, and the bank manager has many apologies, but the stagecoach isn’t loaded up with its cargo until noon the next day - as Bank Town has no inn, the teams had best find somewhere out of the wind to spend the night, whether by borrowing an empty house in the sparsely populated town or bedding down against the ravine walls.
There are two routes marked as safe for stagecoach travel on each team’s map: one that swings north following the railroad tracks and passing close to Midpoint, and one that swings south along the floodplains. It’s up to the drivers which path to take, and up to the bandits to guess the right one. It’s a breezy day: tracks won’t last for long. (The bandits might do well to check at Booker’s General Store before they leave.)
The stagecoach won’t make good time, burdened as it is, and the horses can’t run all day, but that’s why there’s a note on each route for the drivers on where to change horses. That might be a good place to wait out the darkness-- unless someone is foolhardy enough to drive the new team of horses all night. The cargo is due at the Ranch by the end of the third day, so there’s plenty of time... but there’s the threat of bandits to worry about.
LOCATION: Bank Town, the Ranch
GOAL: Keep hands on the cargo of the stagecoach travelling from Bank Town to the Ranch
WARNINGS: Attempted murder
OTHER: OOC post for plotting and questions!
The stagecoach isn’t ready for transport when the two teams arrive at Bank Town just before sundown, and the bank manager who is in charge of the shipment will only speak to someone on the driver team, so the bandits are shit out of luck even if they try to get to it first. There appear to be some delays, in fact, and the bank manager has many apologies, but the stagecoach isn’t loaded up with its cargo until noon the next day - as Bank Town has no inn, the teams had best find somewhere out of the wind to spend the night, whether by borrowing an empty house in the sparsely populated town or bedding down against the ravine walls.
There are two routes marked as safe for stagecoach travel on each team’s map: one that swings north following the railroad tracks and passing close to Midpoint, and one that swings south along the floodplains. It’s up to the drivers which path to take, and up to the bandits to guess the right one. It’s a breezy day: tracks won’t last for long. (The bandits might do well to check at Booker’s General Store before they leave.)
The stagecoach won’t make good time, burdened as it is, and the horses can’t run all day, but that’s why there’s a note on each route for the drivers on where to change horses. That might be a good place to wait out the darkness-- unless someone is foolhardy enough to drive the new team of horses all night. The cargo is due at the Ranch by the end of the third day, so there’s plenty of time... but there’s the threat of bandits to worry about.

Booker's General Store
Rocket and Groot - Driver's team, part 1!
"Ugh, I hate missions," Rocket grumbles as Groot carries him across the town to meet everyone else at Midpoint Saloon. As they have no horse, and have their own place away from the rest of the players, they have to get there. And also, they're harder to track down if they're late.
Which they are. They're the last two to show up to leave that morning, Groot looking the same as usual, Rocket with a big make-shift looking, telescoping rifle slung over his shoulder, where he rides on Groot's back. "Everybody here? Good. It's that way." Groot even does the pointing for him. Such a helpful tree-friend.
"So who's got ideas for this whole cargo delivery shit?" he asks as they ride. "Or is it my job to come up with the plan, like freakin' usual?"
II. Bank Town
"Rise and shine a-holes!" is what Rocket wakes his fellow teammates with. While he and Groot had been the last ones to show to leave the inn, they're the first ones awake today, out in the open, waiting for their stage to be ready.
He's also the most annoyed at the delay. He growls at the squirrelly-looking bank manager: "Are you kiddin' me? You're really still loading the thing? What are you putting in it, solid gold bars? What's taking so long!"
III. Cargo
One they've driven far enough along the northern route, Rocket scampers along the side of the stagecoach and pulls the door open. Got to take stock of what they're carrying and how feasible it will be to split it up.
"No freakin' way!" he yells. "Stop the coach! This is ridiculous!"
iii
On the other, where there's cargo, there's lootables, and jobs mean payment of some kind. There's even a slim chance it is gold bars. In which case he'll be stealing everything that's not nailed down.
"Anything good, or is it, like, middle grade detective novels?" He's trying to think of bales of heavy things that people seem to need in large numbers.
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"I am Groot," Groot puts in, leaning over to peer in from where he'd been running alongside the carriage.
"That is the dumbest cargo I ever carried," Rocket grouses.
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Also, nothing to steal now, better hold on for later. "Questing for Dummies, here we come. On the plus side, super light."
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He bounces inside, now, and hefts at one of the crates. "And they ain't that light. They're made of wood. Pretty solid, from the looks of 'em. Gettin' these on the horses is gonna be a pain in the ass. Think we can drag 'em or somethin'?"
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"I am Groot," says Groot.
"Yeah, man, I know you can't." It may be that Taako has not confided that he's able to shapeshift into a giant terror-lizard yet.
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When the shift is over, he's still wearing the pointy hat, but it looks comically tiny instead of ridiculously large.
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"Holy shit," he says once the transformation appears to be finished. "What the frick."
The shock turns into glee, and he jumps down, scampering over to make a cheerful attempt at climbing right up the now-dinosaur-formed Taako's leg, side, and up to his head. "This is freakin' perfect. Can you talk? How long can you stay like that? Can you carry stuff like this?" His arms are bitty, but maybe if they like wrapped it all up in Groot's vines ore something.
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He sounds all but gleeful, though. This is a great development. "Awright, let's start getting crates out! Groot, get over here and make us some vines."
"I am Groot?"
"Yeah, there's some rope on everybody's saddles, too, we can use 'em both."
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"I am Groot," Groot says sternly, and holds up his hands. Thick vines start growing out, clearly controlled and looping up over Taako's back, which Rocket jumps down from Taako's head to scramble down.
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I.
"What happens if we lose; do we die? How good does this plan have to be?"
He isn't clear on that, but Inara made it sound like people died a lot.
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"If 'bandits' are all we're worrying about, take whatever the fuck it is off the stagecoach so they chase that."
It's simple, but that's the way he operates.
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"I am Groot," tree-man puts in.
"Nobody's gonna make you carry chickens, Groot, I was just using that as an example," Rocket says, rolling his eyes.
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He's annoyed, and so close to just walking off out into the desert.
"You figure that shit out!"
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II
How much assistance an elderly green being of unspecified species will be... well, surely entertainment value at least.
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He looks down at Yoda, frowning. "So what's your deal, greenie? Where you from?" Clearly he's not human, and Rocket doesn't claim to know every species out there in the universe (or multiverses, whatever).
Misty Day | Bandit: the first
Misty wakes early in hopes of getting to North before any other active players think to load up on their respective breakfasts, and once obtained the meal is taken upstairs to her shared suite. The remainder of the morning is spent on one last walk through Booker's, and then waiting in the stables.
"Suited up? Packed?" She'll ask of any and all teammates as they make their way in. There's only so long one can wait and pretend their saddlebags need fiddling with; she might sound eager to be moving. "We're not turning around once we leave, schedule's too tight. Double-check now if there's any doubt. And if you've got any strong leanings as the plan goes, I'm listening. Any secret skills, now'd be the time to share."
II. In Which We Wait
This portion is, in a word, boring. Four people hunkered in the dirt, horses on standby, at the bottom of a large enough dip to keep them comfortably obscured even at their distance. Some hours will be afforded, and either they'll be passed or they'll have ruled this path out and they can cut directly across. They'll know if the other team is close by even without needing to see, but it does require some alertness on Misty's part for sensing purposes. Which proves increasingly difficult, stifling heat and utter lack of entertainment proving less than inspirational.
"Don't suppose anybody's got any interesting stories," she ventures, less than optimistically while watching a beetle scuttle across the toe of her boot. "Or like...a word game."
III. Saboteurs
The farmstead is a welcome surprise, standing out from the empty shacks occasionally passed on the ride enough to warrant inspection. Even were it similarly empty, it would be a stable place to sleep away from the elements. Very little poking around reveals the horses, watered and fed and ready to be hitched, and that's more than encouraging enough to make up for the uneventful ride.
"They're probably set up to overnight here, swap out horses to finish the last leg fresh." Which means it's a resource they can remove and claim for themselves. "Doubtful, but maybe there's food inside. Could dig around, if there's anything worth taking we leave about a quarter of it so they just think the gamemakers are shorting them? Ride a little further on, eat, get a couple cat naps in before entrenching ourselves."
II
It's boring as hell and there's not a whole lot you can do in the meantime.
He turns his head when Misty finally speaks up. This could be a unique opportunity actually, "What counts as interesting in this case?"
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He decides to buy for time, "Childhood or a more recent story?"
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Lovely as the beetle is, it's hardly holding attention as well as a story would. What she knows of Soldat's history certainly implies there's some wild potential, here.
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"I grew up in Harlem -- so all this wild west stuff was only something I saw in movies or tv. I don't think I even knew how big a horse really was until my mom took me to the zoo at a young age...they had one of those petting zoo things, you know? Horses, chickens, goats, ducks, that sort of thing. We weren't allowed to have pets in the apartment we lived in -- but I was always pretty good with animals. So, when we got to go to the petting zoo, I was having the time of my life, even managed to get all of the ducks to follow me around the pen."
He smirks, as he both tells and remembers the story, "Of course, my sister wanted to try it for herself. She thought she could grab them and get them to follow her too. The ducks didn't like that so much and started trying to bite her. She was screaming and crying, but for some reason wouldn't let go of the duck's wing -- so of course it kept at her. Mom was shouting at her to let go while trying to climb the fence, but I got to her first and managed to coax her hand away from the duck. Not without getting pecked myself a bit -- but by then we had riled up a bunch of the other animals too. Needless to say, my sister didn't go back to the zoo for a long time after that and even for awhile was convinced I had somehow gotten the ducks to attack her."
I
She's done with far less in the past.
"How closely do these 'game makers' stick to the letter of the law when they're deciding who wins these things?" she asks.
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Cheating isn't the goal, and it's best for everyone on either side of the fence to have clear, straightforward instructions. The logic more or less bears out to her.
"Whatever instructions they give, that's what they're looking at. Nothing less or more."
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Which makes sense. The more confrontations between teams, the more violence any of them show willing to inflict on each other in order to win these little games and earn a few more creature comforts, the harder it is to build any trust. It's an effective means of keeping their prisoners from banding together.
"Do you know anyone who's tried? To tie a match without triggering either side's losing condition, I mean."
I & III
Jo isn't convinced this is a real thing. Granted, there's been the chance this is all some kind of illusion from the beginning, but now they have to play pretend? (Maybe not as 'pretend' as she would like.)
"What kind of 'secret'," Here she uses finger quotes to enhance her sarcasm, which she is employing to continue to hide how concerned she is about all of this. "Skills would be useful on this adventure?"
Sorry, Misty.
III [OTA]
Jo rode horses a little as a kid, it came with growing up in a small agricultural town, but that didn't mean she was good at it, or that her body wasn't crying out for a long hot bath.
She dismounts with only a little trouble, scanning her surroundings warily.
"I can check the house. Anyone want to join me?" Jo is no stranger to breaking and entering. She's just as familiar with theft. Maybe, in this case, it isn't so much theft but scavenging?
It's Robber Time! Open to both teams!
The stagecoach went north, following the route marked on the map and passing pas Midpoint. Rocket's in the driver's seat, along with one of the other members of his team-- not Groot, oddly enough. There's no sign of the big tree-person.
Or of the rest of the team. There's only one horse running along with the stagecoach. What's going on here?
II. Somewhere down the middle
If the bandit team gets savvy, or finds the stagecoach and attempts to rob it with little success, they might turn south and spread out to try and find the rest of the cargo. What they'll find is a freakin' dinosaur lugging the cargo in question, a bunch of empty crates, in a net lashed to its (his?) back and sides made out of a mix of rope and vines. He's making haste for the Ranch, along with the missing Groot and final member of the team.
Are you gonna try to rob that? Let's see how it goes, guys.
II
Eventually the spell runs down. He cuts it as close as he can, crouching down in the laborious way the tryannosaur body requires and not quite lowering himself enough before polymorph wears off. Taako drops the last few feet as himself, holding his hat in place and dodging as soon as he hits to avoid being smacked by the net.
I.
"You bring snacks?"
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II