12 May 2020

[personal profile] midpointmods
PLAYERS: Isamu Fuwa, Quicksword Irene, Hajime Aikawa VS. Bucky Barnes, Daylight vis Lornlit, Inara Serra
LOCATION: Tycoons' Depot
GOAL: Assume and maintain custody of Tiffany Jamesson
WARNINGS: Kidnapping, attempted murder, sex work mentions
OTHER: OOC post for plotting and questions!

After traveling most of the day, the sun is starting to set when the two teams reach Tycoons' Depot. Who arrives first depends on how quickly the teams get up and organized that morning, and how hard they want to push their horses.

The active portion of the round doesn’t start until the next morning, anyway. After scouting around and making plans, everyone can enjoy a room at the Bullion Inn under the watchful eye of the Madame (for a crisp points price, of course), camp rough just outside town, or bully or bribe one of the locals into letting them borrow their home for the night. Looking around proves there are, in fact, a number of possibly empty houses around the town’s outskirts, if the players would like to brave one of those.

In the morning, it’s time to go. Tiffany Jamesson, a sixteen year old girl with a brilliant smile and auburn hair done up in ringlets, has horseback riding at nine in full-on cowgirl attire, lunch at noon and piano lessons at one in a yellow dress of frothy lace, a nap from three to four when the day is at its hottest, and then dinner with her father at six in a pretty pink affair before retiring for the night afterwards. When will the kidnappers strike? When will the protectors show their hand? The teams have three days in which to accomplish their goal. The clock is ticking.
[personal profile] midpointmods
PLAYERS: Rocket and Groot, Taako, Yoda, Jiro Azuma VS. Sam Wilson, Misty Day, Jo Harvelle, Sara Lance
LOCATION: Bank Town, the Ranch
GOAL: Keep hands on the cargo of the stagecoach travelling from Bank Town to the Ranch
WARNINGS: Attempted murder
OTHER: OOC post for plotting and questions!

The stagecoach isn’t ready for transport when the two teams arrive at Bank Town just before sundown, and the bank manager who is in charge of the shipment will only speak to someone on the driver team, so the bandits are shit out of luck even if they try to get to it first. There appear to be some delays, in fact, and the bank manager has many apologies, but the stagecoach isn’t loaded up with its cargo until noon the next day - as Bank Town has no inn, the teams had best find somewhere out of the wind to spend the night, whether by borrowing an empty house in the sparsely populated town or bedding down against the ravine walls.

There are two routes marked as safe for stagecoach travel on each team’s map: one that swings north following the railroad tracks and passing close to Midpoint, and one that swings south along the floodplains. It’s up to the drivers which path to take, and up to the bandits to guess the right one. It’s a breezy day: tracks won’t last for long. (The bandits might do well to check at Booker’s General Store before they leave.)

The stagecoach won’t make good time, burdened as it is, and the horses can’t run all day, but that’s why there’s a note on each route for the drivers on where to change horses. That might be a good place to wait out the darkness-- unless someone is foolhardy enough to drive the new team of horses all night. The cargo is due at the Ranch by the end of the third day, so there’s plenty of time... but there’s the threat of bandits to worry about.

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Midpoint Saloon: A Private Game

July 2020

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