Midpoint Mods (
midpointmods) wrote in
midpointsaloon2020-05-09 05:31 pm
Big City Living (Midpoint Mingle)
The town of Midpoint: called thus because it is at the exact center of the game arena, a busy little Western town full of strange people, many of whom don’t look remotely human, because this is where all the players gather and live. Midpoint Saloon: called thus because it is the only bar in Midpoint. It’s also the biggest building in town, four stories high, dotted with windows, painted a jaunty yellow and decorated with red and green flowers in all the window boxes.
This is where your veteran teammate points you. Or just stomps off to and hopes you follow.
Downstairs is a bar and tavern, Old West style, right down to the upright piano in one corner and a raucous crowd of locals - largely locals, but with a healthy smattering of unusual or downright alien faces that clearly indicate the presence of other Players - eating, drinking, gambling, and getting into trouble. There’s a broad, bearded man behind the bar, waving cheerfully at you as you enter.
The rest of the night and the next day is yours to do with what you see fit. Explore the town, take a long nap in your new room, try to get to know people... everyone is here for the next twenty-four hours before travel to the mission site, so it’s a good chance to scope out the competition, at the very least.
This is where your veteran teammate points you. Or just stomps off to and hopes you follow.
Downstairs is a bar and tavern, Old West style, right down to the upright piano in one corner and a raucous crowd of locals - largely locals, but with a healthy smattering of unusual or downright alien faces that clearly indicate the presence of other Players - eating, drinking, gambling, and getting into trouble. There’s a broad, bearded man behind the bar, waving cheerfully at you as you enter.
The rest of the night and the next day is yours to do with what you see fit. Explore the town, take a long nap in your new room, try to get to know people... everyone is here for the next twenty-four hours before travel to the mission site, so it’s a good chance to scope out the competition, at the very least.

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(It's not quite that simple, but Irene has no way of knowing that.)
As for Inara's story... "That sounds... traumatic. Upsetting at the very least."
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As for her own situation, "It was all very strange. I didn't know her at all, the girl who did it. She’d stolen my things but gave them back without a fight. We found out months later that she’d been under a mind-control compulsion and then things made more sense."
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She sighs, taking a drink from her tankard before continuing. "Priscilla was young and traumatized and utterly convinced that being Good and Just and Fair would inevitably allow her to prevail. It didn't occur to her - or to any of the rest of us, to our sorrow - that Teresa could still be that much stronger than any of us. She couldn't accept that Teresa, who'd killed humans and was thus Bad, could still win. So defeating Teresa became all she could see, and she tapped too deeply into her power trying to do so. In the end, she ended up tricking Teresa into lowering her guard, because whatever the woman's faults, she couldn't let another warrior suffer. And in that moment, Priscilla struck her down and lost herself for good." Irene shakes her head. "She never should have been fielded. But the Organization was blinded by her power."
She listens to Inara's story, her expression thoughtful. "So she'd been mentally coerced into killing you and stealing your possessions?"
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"The Organization?" Nothing good comes from a name like that.
Inara nods, fully aware of how ridiculous it sounds. "The man behind it... one touch and you'd do anything he wanted. I assume that he’d simply intended for her to cause chaos, make it so we couldn't trust each other, since he’d given me a mission as well and I was unable to complete it. It had worn off by the time the AI revived me." Another thing she hadn't known about until much later, when the strange nightmares had started.
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She thinks about that. It sounds far-fetched, certainly, but so too are techniques like the Quicksword. "So you'd been coerced as well... were you aware of that at the time?"
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"That's how you knew right away that I was human, isn't it? Since you can detect them. I'm sorry that was done to you." Likely it isn't something that can be undone now, and even if it were, how do you learn to live without those skills and strengths available to you anymore?
Inara shakes her head. "I wasn't. I'd wanted to kill someone, which is unusual for me, but I'd only been on that world for a couple of hours and I’d been so frightened of everything. Afterward, I suppose I just assumed that I’d overreacted. Later on, something happened exclusively to those of us who had been affected and that's how I discovered that it had happened to me."
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"Yes. And... thank you." Though honestly, she's not quite sure how to take the sympathy. After the disaster with Priscilla, any sympathy feels strange and wrong.
"The realization must have felt terrible." She doubts she herself would have reacted well to it, and Irene's worked hard to cultivate the ability to stay calm at all times.
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"I was lucky in that I hadn't harmed anyone." Some of the others had definitely had worse regrets. "But it was... difficult, not being able to trust my own perceptions. We didn't know whether he could still control us."
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"Losing the ability to trust even yourself is a considerable blow. It takes time to recover from that." If one ever does.
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Luckily, despite her efforts in the planning stages, she isn't required to be around to carry it out. Hopefully she's right about him and it works.
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