Midpoint Mods (
midpointmods) wrote in
midpointsaloon2020-05-12 03:06 pm
Entry tags:
Round 84: The Kidnapping of Tiffany Jamesson
PLAYERS: Isamu Fuwa, Quicksword Irene, Hajime Aikawa VS. Bucky Barnes, Daylight vis Lornlit, Inara Serra
LOCATION: Tycoons' Depot
GOAL: Assume and maintain custody of Tiffany Jamesson
WARNINGS: Kidnapping, attempted murder, sex work mentions
OTHER: OOC post for plotting and questions!
After traveling most of the day, the sun is starting to set when the two teams reach Tycoons' Depot. Who arrives first depends on how quickly the teams get up and organized that morning, and how hard they want to push their horses.
The active portion of the round doesn’t start until the next morning, anyway. After scouting around and making plans, everyone can enjoy a room at the Bullion Inn under the watchful eye of the Madame (for a crisp points price, of course), camp rough just outside town, or bully or bribe one of the locals into letting them borrow their home for the night. Looking around proves there are, in fact, a number of possibly empty houses around the town’s outskirts, if the players would like to brave one of those.
In the morning, it’s time to go. Tiffany Jamesson, a sixteen year old girl with a brilliant smile and auburn hair done up in ringlets, has horseback riding at nine in full-on cowgirl attire, lunch at noon and piano lessons at one in a yellow dress of frothy lace, a nap from three to four when the day is at its hottest, and then dinner with her father at six in a pretty pink affair before retiring for the night afterwards. When will the kidnappers strike? When will the protectors show their hand? The teams have three days in which to accomplish their goal. The clock is ticking.
LOCATION: Tycoons' Depot
GOAL: Assume and maintain custody of Tiffany Jamesson
WARNINGS: Kidnapping, attempted murder, sex work mentions
OTHER: OOC post for plotting and questions!
After traveling most of the day, the sun is starting to set when the two teams reach Tycoons' Depot. Who arrives first depends on how quickly the teams get up and organized that morning, and how hard they want to push their horses.
The active portion of the round doesn’t start until the next morning, anyway. After scouting around and making plans, everyone can enjoy a room at the Bullion Inn under the watchful eye of the Madame (for a crisp points price, of course), camp rough just outside town, or bully or bribe one of the locals into letting them borrow their home for the night. Looking around proves there are, in fact, a number of possibly empty houses around the town’s outskirts, if the players would like to brave one of those.
In the morning, it’s time to go. Tiffany Jamesson, a sixteen year old girl with a brilliant smile and auburn hair done up in ringlets, has horseback riding at nine in full-on cowgirl attire, lunch at noon and piano lessons at one in a yellow dress of frothy lace, a nap from three to four when the day is at its hottest, and then dinner with her father at six in a pretty pink affair before retiring for the night afterwards. When will the kidnappers strike? When will the protectors show their hand? The teams have three days in which to accomplish their goal. The clock is ticking.

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She steps back, closer to where Inara is sneaking up, letting Irene stand between her and "danger".
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She eyes Daylight speculatively. If the teams are equal in number, then it's possible that one of them is still skulking around here, with the third keeping an eye on Hajime (assuming they didn't see through the ruse immediately and decide not to bother, anyway). Which means at least some of this display is probably for show. "What do you plan to do if we refuse?"
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.....
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........
This wasn't part of the script. At all. Is this how genuine bad guys felt when they met with Nightbreak or Emer's flat 'no' at them? Poor guys.
Pausing in his tracks, the glow coming from under Daylight's plating can be seen visibly getting dim as a look of confusion overcomes his expression. His winglets can be seen drooping down hard and fast behind him while he tries to take in the reply. "Wait- What?" The deep 'evil' voice he's using is dropped in his state of confusion. Daylight sounds a lot younger and, well, less evil. "What do you mean if you refuse? I... I don't know? I never thought we-"
No! Bad guy! You're playing the bad guy, Daylight! It means you have to roll with these sort of moments.
"I mean-! If you refuse-! We- I-" Trying to think of something on the spot, Daylight finally blurts out what he thinks is, obviously, the next best thing he can say when faced with this hiccup: "Ah yes, this is going according to the plans then! We'll take you as well, bodyguard!" Wait. What.
Daylight's processors are going full !!!! at his words, knowing that it was contradicting some of his earlier statements. He shushes them as he ramps back up his generation, bringing back the dancing electricity as he continues to talk: "I'm sure your teammates will be willing to play nice with us if we had you as well, my pre-" Euuuurgh. Even he wasn't going to go that far. He decides to skip that and go straight for:
"Muwahahaha! Two birds in one stone! Yes, this will work out for us perfectly. Muwahahahahaha!"
Oh yes, he's doing the evil laugh. Complete with generating 'evil' crackling lightning of his own making to make it look dramatic and eye-catching as possible for Inara.
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She's really not sure how well the villain facade is going to handle a direct refusal like that, though - or whether Irene might lose patience with this whole thing and simply chop his head off - so she reaches out from her position behind the two women to grab Tiffany by the wrist.
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Of course, spinning around to confront the grabber finds a very lovely young lady, and Tiffany's startle turns into a dumbfounded blink. "Are you with the robot?"
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Still, what's done is done, she supposes. "Tiffany. Do you want me to fight our way out, or would you rather we go with them? I know you have been less than happy with us as a whole."
(She probably should have asked Tiffany before she'd refused for her, but this assignment has been more like a weird form of play-acting, and Irene has never been all that good with play-acting.)
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Glad to have an excuse, Daylight powers down his arc energy and crosses his arms over his chassis. "An acceptable compromise," he states with a loftiness he struggles to keep on his face. He does an elaborate half-bow, adding in (what he thinks is) an incredibly evil-sounding voice, "Crime does pay but only if we have the hostage in one piece. I would hate to lose on the-"
What's the bad guy word for this?
"-payout over you getting harmed." Nailed it.