Midpoint Mods (
midpointmods) wrote in
midpointsaloon2020-05-12 03:06 pm
Entry tags:
Round 84: The Kidnapping of Tiffany Jamesson
PLAYERS: Isamu Fuwa, Quicksword Irene, Hajime Aikawa VS. Bucky Barnes, Daylight vis Lornlit, Inara Serra
LOCATION: Tycoons' Depot
GOAL: Assume and maintain custody of Tiffany Jamesson
WARNINGS: Kidnapping, attempted murder, sex work mentions
OTHER: OOC post for plotting and questions!
After traveling most of the day, the sun is starting to set when the two teams reach Tycoons' Depot. Who arrives first depends on how quickly the teams get up and organized that morning, and how hard they want to push their horses.
The active portion of the round doesn’t start until the next morning, anyway. After scouting around and making plans, everyone can enjoy a room at the Bullion Inn under the watchful eye of the Madame (for a crisp points price, of course), camp rough just outside town, or bully or bribe one of the locals into letting them borrow their home for the night. Looking around proves there are, in fact, a number of possibly empty houses around the town’s outskirts, if the players would like to brave one of those.
In the morning, it’s time to go. Tiffany Jamesson, a sixteen year old girl with a brilliant smile and auburn hair done up in ringlets, has horseback riding at nine in full-on cowgirl attire, lunch at noon and piano lessons at one in a yellow dress of frothy lace, a nap from three to four when the day is at its hottest, and then dinner with her father at six in a pretty pink affair before retiring for the night afterwards. When will the kidnappers strike? When will the protectors show their hand? The teams have three days in which to accomplish their goal. The clock is ticking.
LOCATION: Tycoons' Depot
GOAL: Assume and maintain custody of Tiffany Jamesson
WARNINGS: Kidnapping, attempted murder, sex work mentions
OTHER: OOC post for plotting and questions!
After traveling most of the day, the sun is starting to set when the two teams reach Tycoons' Depot. Who arrives first depends on how quickly the teams get up and organized that morning, and how hard they want to push their horses.
The active portion of the round doesn’t start until the next morning, anyway. After scouting around and making plans, everyone can enjoy a room at the Bullion Inn under the watchful eye of the Madame (for a crisp points price, of course), camp rough just outside town, or bully or bribe one of the locals into letting them borrow their home for the night. Looking around proves there are, in fact, a number of possibly empty houses around the town’s outskirts, if the players would like to brave one of those.
In the morning, it’s time to go. Tiffany Jamesson, a sixteen year old girl with a brilliant smile and auburn hair done up in ringlets, has horseback riding at nine in full-on cowgirl attire, lunch at noon and piano lessons at one in a yellow dress of frothy lace, a nap from three to four when the day is at its hottest, and then dinner with her father at six in a pretty pink affair before retiring for the night afterwards. When will the kidnappers strike? When will the protectors show their hand? The teams have three days in which to accomplish their goal. The clock is ticking.

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There's not time to deflect the second, and they can only side-step it enough for it to slam into the metal shoulder instead of the middle of their chest. The force of it sends them spinning and stumbling, hitting the ground with one knee and the flesh hand, and a grunt. Jesus, that hurt. The jacket they'd been using to hide the arm is shredded now, singed all across the shoulder and just plain missing over the arm itself, and bloody where the metal meets flesh. Tearing the arm off isn't possible, not with the extensive metal anchoring along their skeleton, but that sure did make a go of it. Every piece of scaffolding burns inside their body.
They need to hold out a little longer. The gun comes out as soon as they hit the cobbles, in the metal hand, which whines like its overheating at each movement but continues to function. Soldat fires three bullets at Fuwa: aiming for right shoulder, now-ungauntleted forearm, and knee. Nothing that will kill him even if it causes damage.
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The bullet in his shoulder doesn't make him flinch, but it sets off a small spark of smoke. The one in his arm makes it flinch slightly, but it's the knee shot that hits home, and he lets out a sharp yelp of pain as he stumbles in pain, almost dropping into a kneel - but he still has his gun in hand and fires back quickly - two at the soldier's breaking, bloodied shoulder and one in the ribs as he forces himself to stand back up and start rushing him again.
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Worse, it means the metal arm is all but useless, the connection to their brain fizzing in and out through the burning and grinding of muscle, bone, and metal. They stay down on their knees, and brute-force it up to protect their head, but that's the best they can do. They fire a few more times as Fuwa charges, but without really aiming.
(Hope we lasted long enough for the others to get the girl. Me, too. You sure you wanna do this? Hell of a time to ask, Sarge. Yes.)
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And while he's up there, Fuwa's right hand comes up and slams into him again, hard enough that something's guaranteed to crack - if not from the immediate impact into his side, then definitely from when it slams him through a railing and deep into the side of a building.
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Which means they can't let Fuwa walk away yet. Not entirely remembering why in the midst of their banged up head, but knowing it's important, they struggle the metal arm into some semblance of use despite the angry whine of servos warning that there's serious damage in there somewhere, and throw a knife in Fuwa's general direction. It misses by a long shot, because they can't properly focus their eyes, but it's a sign that they're not dead yet.
Not dead yet. Come and finish the job, Fuwa.
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His grip tightens on the ShotRiser, but first he pulls out the Progrise key it contains.
In a loud hissing of pistons and a flash of energy, the gorilla-like armour disappears - and when it all disappears, Fuwa is already poised with his gun trained on the sniper. His expression isn't... angry, as such. It still is, but there's something deeper to it. Betrayal, disappointment.
There's no catharsis in killing a dying person.
His finger tightens on the trigger. It's point blank range - there's no missing this.
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They'd hate it, it would hurt a hell of a lot, but they could.
Which is why finally focusing on Fuwa's face-- not just the armor-- is both something to dread and something to be relieved for. He's going to kill them. Surely it's been long enough, Daylight and Inara are probably well away from Irene now. And there's no much they can do at this point, anyway. They just make their breathing as even as possible, their eyes as focused on Fuwa's face as possible, and let him shoot them right in the fucking face.
They've died before. Current world standard protocols mean before Fuwa can even approach to verify a pulse, the body will be collected. It starts to dissolve and disappear as Soldat's awareness bleeds out the bullethole into their brain.
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The fact that such a poised kill after a breakneck battle will net him bonus points genuinely doesn't factor in.
He only lowers his gun when the sniper's body vanishes. There's a limp when he moves forward to pick up the knife the sniper had thrown at him - one of the man's modern ones, rather than the half-rusted scraps they get here - and tucks it into his coat pocket, before he finally turns back and goes to check on Ryo. The poor mantis was probably devastated.
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"Oi, Ryo." His voice isn't harsh - he actually sounds almost gentle, as he kneels down beside the puppy paws under the trough. When he leans down he can see the small puppy. "It's alright. I kicked that bastard's ass, so he can't get us."
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It's not much, but he still goes to lift the puppy form up and cradles him in one arm against his chest. Almost more like a sack of potatoes than how you would a dog, but he doesn't feel comfortable with both hands preoccupied. "Right. And we're gonna do our best to do it. We just need to find Irene and Tiffany."
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