Midpoint Mods (
midpointmods) wrote in
midpointsaloon2020-05-12 03:06 pm
Entry tags:
Round 84: The Kidnapping of Tiffany Jamesson
PLAYERS: Isamu Fuwa, Quicksword Irene, Hajime Aikawa VS. Bucky Barnes, Daylight vis Lornlit, Inara Serra
LOCATION: Tycoons' Depot
GOAL: Assume and maintain custody of Tiffany Jamesson
WARNINGS: Kidnapping, attempted murder, sex work mentions
OTHER: OOC post for plotting and questions!
After traveling most of the day, the sun is starting to set when the two teams reach Tycoons' Depot. Who arrives first depends on how quickly the teams get up and organized that morning, and how hard they want to push their horses.
The active portion of the round doesn’t start until the next morning, anyway. After scouting around and making plans, everyone can enjoy a room at the Bullion Inn under the watchful eye of the Madame (for a crisp points price, of course), camp rough just outside town, or bully or bribe one of the locals into letting them borrow their home for the night. Looking around proves there are, in fact, a number of possibly empty houses around the town’s outskirts, if the players would like to brave one of those.
In the morning, it’s time to go. Tiffany Jamesson, a sixteen year old girl with a brilliant smile and auburn hair done up in ringlets, has horseback riding at nine in full-on cowgirl attire, lunch at noon and piano lessons at one in a yellow dress of frothy lace, a nap from three to four when the day is at its hottest, and then dinner with her father at six in a pretty pink affair before retiring for the night afterwards. When will the kidnappers strike? When will the protectors show their hand? The teams have three days in which to accomplish their goal. The clock is ticking.
LOCATION: Tycoons' Depot
GOAL: Assume and maintain custody of Tiffany Jamesson
WARNINGS: Kidnapping, attempted murder, sex work mentions
OTHER: OOC post for plotting and questions!
After traveling most of the day, the sun is starting to set when the two teams reach Tycoons' Depot. Who arrives first depends on how quickly the teams get up and organized that morning, and how hard they want to push their horses.
The active portion of the round doesn’t start until the next morning, anyway. After scouting around and making plans, everyone can enjoy a room at the Bullion Inn under the watchful eye of the Madame (for a crisp points price, of course), camp rough just outside town, or bully or bribe one of the locals into letting them borrow their home for the night. Looking around proves there are, in fact, a number of possibly empty houses around the town’s outskirts, if the players would like to brave one of those.
In the morning, it’s time to go. Tiffany Jamesson, a sixteen year old girl with a brilliant smile and auburn hair done up in ringlets, has horseback riding at nine in full-on cowgirl attire, lunch at noon and piano lessons at one in a yellow dress of frothy lace, a nap from three to four when the day is at its hottest, and then dinner with her father at six in a pretty pink affair before retiring for the night afterwards. When will the kidnappers strike? When will the protectors show their hand? The teams have three days in which to accomplish their goal. The clock is ticking.

no subject
"I think we should let the day portion of the first, er, day roll on normally for the opposing team," he suggests, raising his servos up to try and explain his idea. "That puts a lot of pressure on us since that's a lot of time waster, I know, but we gotta figure out who the team is and how they're approaching this round."
"They have the advantage of the target possibly coordinating with their plans. Once we know what those plans are and how it lines with the intel we currently, that'll be good ground for us to use." He pauses, a little hesitation coming and going but he shakes his helm. Stay confident in what you say, Daylight. Even if it's disagreed on, it invites more angles and ideas from Inara and Soldat. "We can also use the evening to our advantage. Maybe lay down traps or, hm, something, anything. They have the target but we have the surprise."
... Excluding his size. At his cool colours allow him to blend in the night better, compared to his old paint job.
no subject
Soldat rides up to the warehouse he'd been thinking of, pleased to see it still there, and still quiet. There are pallets and boxes inside, but no people. "Maybe we can get to her first, if we're quick in the morning when she leaves for her riding lesson. Inara is clearly charming enough for anybody. If not, then yeah, we'll give it a day for watching and gathering intel. Sound like a plan?"
no subject
no subject
When he ducks his helm to inspect the warehouse's surroundings, he seems pleased enough to see pallets and boxes. Nice. Improvised materials for... things, if they need it. "I can take first shift of nightwatch if we're going to do that. Got plenty of rest back in the jail so I should be okay without sleep for a while."
no subject
no subject
And to answer the question: "There needs to be some adjusting since we're running on what I hope is human hours now, but I can run fine on, like, four Terran hours worth of stasis recharge." Daylight raps his knuckles on his chassis, grinning. "Got a system that allows me to regulate an eternal maximised output and input of energy. So I'm good on that front for the time being."