Midpoint Mods (
midpointmods) wrote in
midpointsaloon2020-05-12 03:06 pm
Entry tags:
Round 84: The Kidnapping of Tiffany Jamesson
PLAYERS: Isamu Fuwa, Quicksword Irene, Hajime Aikawa VS. Bucky Barnes, Daylight vis Lornlit, Inara Serra
LOCATION: Tycoons' Depot
GOAL: Assume and maintain custody of Tiffany Jamesson
WARNINGS: Kidnapping, attempted murder, sex work mentions
OTHER: OOC post for plotting and questions!
After traveling most of the day, the sun is starting to set when the two teams reach Tycoons' Depot. Who arrives first depends on how quickly the teams get up and organized that morning, and how hard they want to push their horses.
The active portion of the round doesn’t start until the next morning, anyway. After scouting around and making plans, everyone can enjoy a room at the Bullion Inn under the watchful eye of the Madame (for a crisp points price, of course), camp rough just outside town, or bully or bribe one of the locals into letting them borrow their home for the night. Looking around proves there are, in fact, a number of possibly empty houses around the town’s outskirts, if the players would like to brave one of those.
In the morning, it’s time to go. Tiffany Jamesson, a sixteen year old girl with a brilliant smile and auburn hair done up in ringlets, has horseback riding at nine in full-on cowgirl attire, lunch at noon and piano lessons at one in a yellow dress of frothy lace, a nap from three to four when the day is at its hottest, and then dinner with her father at six in a pretty pink affair before retiring for the night afterwards. When will the kidnappers strike? When will the protectors show their hand? The teams have three days in which to accomplish their goal. The clock is ticking.
LOCATION: Tycoons' Depot
GOAL: Assume and maintain custody of Tiffany Jamesson
WARNINGS: Kidnapping, attempted murder, sex work mentions
OTHER: OOC post for plotting and questions!
After traveling most of the day, the sun is starting to set when the two teams reach Tycoons' Depot. Who arrives first depends on how quickly the teams get up and organized that morning, and how hard they want to push their horses.
The active portion of the round doesn’t start until the next morning, anyway. After scouting around and making plans, everyone can enjoy a room at the Bullion Inn under the watchful eye of the Madame (for a crisp points price, of course), camp rough just outside town, or bully or bribe one of the locals into letting them borrow their home for the night. Looking around proves there are, in fact, a number of possibly empty houses around the town’s outskirts, if the players would like to brave one of those.
In the morning, it’s time to go. Tiffany Jamesson, a sixteen year old girl with a brilliant smile and auburn hair done up in ringlets, has horseback riding at nine in full-on cowgirl attire, lunch at noon and piano lessons at one in a yellow dress of frothy lace, a nap from three to four when the day is at its hottest, and then dinner with her father at six in a pretty pink affair before retiring for the night afterwards. When will the kidnappers strike? When will the protectors show their hand? The teams have three days in which to accomplish their goal. The clock is ticking.

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He's still going to smack Hajime later for making this harder for them. "We may need to completely reorganise it on some days, though - it's likely that your kidnappers know your schedule as well. You won't know which until we say so."
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But she's curious about these other incidents now. If everything here is for entertainment, then how many times has this story played out for her? "Your father has hired other bodyguards in the past, presumably."
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She flicks her skirts into place, and puts on a winsome smile. It's a very good smile, sweet and warm, even if patently fae. "Now. What are your names? If you're going to be hovering all the time, we ought to be introduced."
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