Midpoint Mods (
midpointmods) wrote in
midpointsaloon2020-05-08 08:33 pm
Welcome To Your Life (Jailbreak Mingle)
You find yourself in jail. An old-fashioned, dusty jail: three cells wide, six foot to a side and below ground level, judging from the tiny barred window half a foot from the ceiling, that looks out onto a flat expanse. Shimmering heat waves are already starting to form, the sun already burning hot, but your cell is comfortably cool and dry.
And empty. The only things in your cell are a sturdy plank bench, chained to the wall like a hammock, a solid-looking pillow and a hairy blanket sitting thereon. Any items you might have had on your person are sitting on the wall opposite your cell, nearly four feet away from the iron bars holding you: propped up on wooden shelves, hanging from thick metal hooks, or sitting on the floor if the item is particularly large.
Outside the occasional jangle of leather and metal, and the occasional chuffing breigh suggests that there must be horses outside, but otherwise the area is silent. Before too long, though, there's the sound of footsteps and jangling keys echoing from upstairs, getting louder and clearer as someone makes their way down to you...
I. Sooey Jail
The view from the windows drops off quite suddenly, about a mile past the bare scrubland bushes and occasional screeching roadrunner. In the distance, a plume of smoke is the only sign of a freight train rushing along its tracks, until the faint echo of its whistle hits the ear. While Inara Serra will likely be entirely unimpressed by the lacking cell, Daylight vis Lornlit will find it's far too small for him. Bucky Barnes is near silent as he dismounts outside.
II. Southern Point
The walls of the cells here are distinctly discoloured to nearly five feet high, an ugly brown with black mold growing in the cracks around the benches and corners of the room. The air is musty and damp, in sharp contrast to the hot, dry wind that blows in through the windows. Quicksword Irene will find her ever-present claymore on the wrong side of the bars, but Hajime Aikawa has company behind his - Ryo has come along, too. The sound of Fuwa tying his horse up is interrupted by a sharp yelp of annoyance.
III. Mountain Hole
The windows are cast in shade in these morning hours, which makes the cells distinctly cooler than the glimpses of clear blue sky and rolling heat waves suggest. Fully grown trees with needle-like leaves are visible outside, and the keen might just hear the echo of a chugging train. Taako will no doubt find the scene familiar; Yoda as well, if less sandy than some oft complained about; Jiro Azuma is undoubtedly the most confused here. Rocket and Groot can be heard outside, approaching and bickering.
IV. Dead Man's Doorstep
The higher the sun rises, the warmer it gets in the cells; even before midday it's unspeakably stuffy, and the hot breeze carries light waves of sand into the cells. The sound of ropes creaking, gentle and intermittent, under the strain of something heavy echoes through the cells, adding a disconcerting background noise to the already alarming context. Jo Harvelle will find sand in her hair; Sara Lance finds it everywhere else. Outside, Misty Day and Sam Wilson tie their horses together, and brace for their new teammates.
And empty. The only things in your cell are a sturdy plank bench, chained to the wall like a hammock, a solid-looking pillow and a hairy blanket sitting thereon. Any items you might have had on your person are sitting on the wall opposite your cell, nearly four feet away from the iron bars holding you: propped up on wooden shelves, hanging from thick metal hooks, or sitting on the floor if the item is particularly large.
Outside the occasional jangle of leather and metal, and the occasional chuffing breigh suggests that there must be horses outside, but otherwise the area is silent. Before too long, though, there's the sound of footsteps and jangling keys echoing from upstairs, getting louder and clearer as someone makes their way down to you...
I. Sooey Jail
The view from the windows drops off quite suddenly, about a mile past the bare scrubland bushes and occasional screeching roadrunner. In the distance, a plume of smoke is the only sign of a freight train rushing along its tracks, until the faint echo of its whistle hits the ear. While Inara Serra will likely be entirely unimpressed by the lacking cell, Daylight vis Lornlit will find it's far too small for him. Bucky Barnes is near silent as he dismounts outside.
II. Southern Point
The walls of the cells here are distinctly discoloured to nearly five feet high, an ugly brown with black mold growing in the cracks around the benches and corners of the room. The air is musty and damp, in sharp contrast to the hot, dry wind that blows in through the windows. Quicksword Irene will find her ever-present claymore on the wrong side of the bars, but Hajime Aikawa has company behind his - Ryo has come along, too. The sound of Fuwa tying his horse up is interrupted by a sharp yelp of annoyance.
III. Mountain Hole
The windows are cast in shade in these morning hours, which makes the cells distinctly cooler than the glimpses of clear blue sky and rolling heat waves suggest. Fully grown trees with needle-like leaves are visible outside, and the keen might just hear the echo of a chugging train. Taako will no doubt find the scene familiar; Yoda as well, if less sandy than some oft complained about; Jiro Azuma is undoubtedly the most confused here. Rocket and Groot can be heard outside, approaching and bickering.
IV. Dead Man's Doorstep
The higher the sun rises, the warmer it gets in the cells; even before midday it's unspeakably stuffy, and the hot breeze carries light waves of sand into the cells. The sound of ropes creaking, gentle and intermittent, under the strain of something heavy echoes through the cells, adding a disconcerting background noise to the already alarming context. Jo Harvelle will find sand in her hair; Sara Lance finds it everywhere else. Outside, Misty Day and Sam Wilson tie their horses together, and brace for their new teammates.

no subject
address the 'get the basics of what the heck i got dragged into' situation first, then address 'get outside and hopefully not feel cramped' situation after. ]
A briefing sounds good. Last thing I want to do is be dead weight to you and the others. [ if he's going to work with the guy and the rest as teammates, it doesn't hurt to make an effort to show he's going to cooperate for the mission/game/whatever this thing is called here.
he's about to suggest they go up but he pauses for a second, considering his words now that a thought comes to mind. ] You've been doing this for a while, right? Any advice I should keep in mind?
no subject
[Jesus. They already know so much about him, and yet at the same time so little. How much has he changed since the point Soldat knew him? Is he even really the same person? They'll have to get to know him all over again....
Soldat shakes their head a little at the question.]
Probably more things than I can explain right now. Just. Know that we all come back from dying, and I'm not going to let anything happen to you if I can help it.
[(Nice, let's go ahead and tell him we're over-invested before he even knows what to call us. Shut up, Sarge.)]
no subject
but focus day-)
after looking a little thrown off by the guy's promise, he manages to crack a smile at the end and he flashes a thumbs up. he won't lie: it's nice someone is going to look out for him in this strange new world(?) that he's going to be stuck in for the time being. ]
Thanks, buddy. I got your back as well. I'm new to all of this- [ he waves a servo at their general surroundings, emphasising his point. ] -stuff but I'll do my best to make sure nothing happens to you or our other teammate too.
Oh- Shit-! [ he smacks his helm, realising something way too late ] Right! Introductions. Fuck, my processors went through the wringer... Anyways, I'm Day! Daylight, really, but I rather you call me Day. I prefer it that.
no subject
Day. Okay. I'd say nice to meet you. But we're in a creepy game and can't really get out. So.
[Soldat shrugs helplessly.]
Come on, let's get you upstairs and outside, where there's more room. You don't. Do you sunburn?
[Clearly none of the standard supplies are going to fit him. Maybe a hat. Soldat isn't even sure he'll fit on his horse, even if said horse is bigger than Soldat's, and Soldat's is big.]
no subject
day smiles at the attempt of a welcome, happy someone is giving him a heads up of what the heck is going on. a lot better than what nightbreak and emer went through during their weird adventure, that's for sure.
he makes a so and so gesture with his servo at the question, following the new guy when they begin to make their way up and out. ] I can't sunburn but my internals can overheat if I hang out of a place for too long. Never got my father's adaptive systems nor my mother's acclimation program.
[ 'father' and 'mother' sounds... oddly clinical coming from daylight. even he recognises and winches, trying to readjust his views of his parents in the wake of what happened. ]
It sucks but I should be fine? The weather kind of reminds me of my old hometown.
no subject
Anyway. No comment is made on the parent situation.]
I'll get you a hat anyway. Just in case. Your things would be on the shelves there, if you came with any, and there's general supply upstairs.
[Soldat leads the way up the stairs. Inara is still outside with the horses, so it's empty in the upper room.]
There's a mission briefing on the table if you'd like to read it over.