Midpoint Mods (
midpointmods) wrote in
midpointsaloon2020-05-08 08:33 pm
Welcome To Your Life (Jailbreak Mingle)
You find yourself in jail. An old-fashioned, dusty jail: three cells wide, six foot to a side and below ground level, judging from the tiny barred window half a foot from the ceiling, that looks out onto a flat expanse. Shimmering heat waves are already starting to form, the sun already burning hot, but your cell is comfortably cool and dry.
And empty. The only things in your cell are a sturdy plank bench, chained to the wall like a hammock, a solid-looking pillow and a hairy blanket sitting thereon. Any items you might have had on your person are sitting on the wall opposite your cell, nearly four feet away from the iron bars holding you: propped up on wooden shelves, hanging from thick metal hooks, or sitting on the floor if the item is particularly large.
Outside the occasional jangle of leather and metal, and the occasional chuffing breigh suggests that there must be horses outside, but otherwise the area is silent. Before too long, though, there's the sound of footsteps and jangling keys echoing from upstairs, getting louder and clearer as someone makes their way down to you...
I. Sooey Jail
The view from the windows drops off quite suddenly, about a mile past the bare scrubland bushes and occasional screeching roadrunner. In the distance, a plume of smoke is the only sign of a freight train rushing along its tracks, until the faint echo of its whistle hits the ear. While Inara Serra will likely be entirely unimpressed by the lacking cell, Daylight vis Lornlit will find it's far too small for him. Bucky Barnes is near silent as he dismounts outside.
II. Southern Point
The walls of the cells here are distinctly discoloured to nearly five feet high, an ugly brown with black mold growing in the cracks around the benches and corners of the room. The air is musty and damp, in sharp contrast to the hot, dry wind that blows in through the windows. Quicksword Irene will find her ever-present claymore on the wrong side of the bars, but Hajime Aikawa has company behind his - Ryo has come along, too. The sound of Fuwa tying his horse up is interrupted by a sharp yelp of annoyance.
III. Mountain Hole
The windows are cast in shade in these morning hours, which makes the cells distinctly cooler than the glimpses of clear blue sky and rolling heat waves suggest. Fully grown trees with needle-like leaves are visible outside, and the keen might just hear the echo of a chugging train. Taako will no doubt find the scene familiar; Yoda as well, if less sandy than some oft complained about; Jiro Azuma is undoubtedly the most confused here. Rocket and Groot can be heard outside, approaching and bickering.
IV. Dead Man's Doorstep
The higher the sun rises, the warmer it gets in the cells; even before midday it's unspeakably stuffy, and the hot breeze carries light waves of sand into the cells. The sound of ropes creaking, gentle and intermittent, under the strain of something heavy echoes through the cells, adding a disconcerting background noise to the already alarming context. Jo Harvelle will find sand in her hair; Sara Lance finds it everywhere else. Outside, Misty Day and Sam Wilson tie their horses together, and brace for their new teammates.
And empty. The only things in your cell are a sturdy plank bench, chained to the wall like a hammock, a solid-looking pillow and a hairy blanket sitting thereon. Any items you might have had on your person are sitting on the wall opposite your cell, nearly four feet away from the iron bars holding you: propped up on wooden shelves, hanging from thick metal hooks, or sitting on the floor if the item is particularly large.
Outside the occasional jangle of leather and metal, and the occasional chuffing breigh suggests that there must be horses outside, but otherwise the area is silent. Before too long, though, there's the sound of footsteps and jangling keys echoing from upstairs, getting louder and clearer as someone makes their way down to you...
I. Sooey Jail
The view from the windows drops off quite suddenly, about a mile past the bare scrubland bushes and occasional screeching roadrunner. In the distance, a plume of smoke is the only sign of a freight train rushing along its tracks, until the faint echo of its whistle hits the ear. While Inara Serra will likely be entirely unimpressed by the lacking cell, Daylight vis Lornlit will find it's far too small for him. Bucky Barnes is near silent as he dismounts outside.
II. Southern Point
The walls of the cells here are distinctly discoloured to nearly five feet high, an ugly brown with black mold growing in the cracks around the benches and corners of the room. The air is musty and damp, in sharp contrast to the hot, dry wind that blows in through the windows. Quicksword Irene will find her ever-present claymore on the wrong side of the bars, but Hajime Aikawa has company behind his - Ryo has come along, too. The sound of Fuwa tying his horse up is interrupted by a sharp yelp of annoyance.
III. Mountain Hole
The windows are cast in shade in these morning hours, which makes the cells distinctly cooler than the glimpses of clear blue sky and rolling heat waves suggest. Fully grown trees with needle-like leaves are visible outside, and the keen might just hear the echo of a chugging train. Taako will no doubt find the scene familiar; Yoda as well, if less sandy than some oft complained about; Jiro Azuma is undoubtedly the most confused here. Rocket and Groot can be heard outside, approaching and bickering.
IV. Dead Man's Doorstep
The higher the sun rises, the warmer it gets in the cells; even before midday it's unspeakably stuffy, and the hot breeze carries light waves of sand into the cells. The sound of ropes creaking, gentle and intermittent, under the strain of something heavy echoes through the cells, adding a disconcerting background noise to the already alarming context. Jo Harvelle will find sand in her hair; Sara Lance finds it everywhere else. Outside, Misty Day and Sam Wilson tie their horses together, and brace for their new teammates.

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The voice is male, even but amused, and the source quickly steps out from the stairway and into the main jail area. He's wearing a thick black coat with a fur-lined hood, over a white shirt and black slacks despite the oppressive heat outside, and is lazily swinging a large metal ring in one hand, on which several keys jangle happily. "If you have any kind of magic, you're not going to be able to get out of it."
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Hajime can't say he was expecting someone to just walk on in like that, but the appearance of a strange with keys has him on his feet and very focused on those keys. "Who are you?"
Ryo nimbly hops from the ceiling to atop Hajime's head. "Man with keys! Can let us out!"
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He comes up to the cell, and leans an arm - the one not holding the keys - against the cell. "So who are you two?"
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...no. It can't be another Undead. Can it?
"I'm Hajime Aikawa." Hajime gives Fuwa a curt nod at that, and he gestures to the mantis that's had to hop to his shoulder at the nod. "This is Ryo."
"Pleased to meet you!" Ryo says happily, because of course he is.
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"Huh. I suppose that explains why there's only one horse out there," he muses, kneeling down to look at the bug. "What are you supposed to be?"
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"...I've been traveling a lot." Hajime's less enthused about everything, really.
Ryo tilts his head to one side, an odd gesture for a mantis. "Horse? Need horses?" He bounces up and down a little. "No problem! Can turn into a pony! Big pony!" But still a pony.
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But he's standing up again, and going through the keys to find the correct one for this jail. There's six of them on his ring, none labelled. "I suppose that means you've done this sort of thing before, huh? Getting dragged into some weird place, forced to fight for entertainment?"
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"Hajime's a good fighter!" Ryo offers. "Best of the best! Very fierce! Fights like mantis!" He pauses. "Angry, angry mantis."
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The correct key gets jammed rather decisively into the lock, and he yanks the door so it swings outwards. "But right now, we've gotta do some damn mission for them, or we'll get punished."
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"More magic jail?" Ryo asks as he settles in to his usual spot on Hajime's shoulder.
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He tilts his head back at Hajime, a question as much as angling his head to that pocket. "What's a deck of cards so important for? Most people come here carrying weapons or something."
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"What the hell is that?"
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Ryo doesn't seem alarmed; he hasn't even moved from his spot on Hajime's shoulder, and he's now riding on a bit of armor. "I guess is easier to just show instead of tell," he muses.
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Humans. So dramatic. He's very fond of them, but they are so dramatic.
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He turns to leave, continuing to pointedly ignore the gun, and motions for Ryo to follow. "And if you'll excuse me, there is another Undead here, and I intend to take them out before they can start anything."
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Look, it's a 20 minute episode of a monster-of-the-week TV show, tops.no subject
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"Can't help himself!" Ryo offers Fuwa. "Undead feel pull to fight! Very strong! Natural biological need! Like when you gotta pee real bad!"
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Bad news: Hajime doesn't appreciate people getting up in his face. He's going to take that swing at Fuwa now.
Ryo gives up and backs off to a safe distance.
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And as he gets his balance again, he pulls out a weird key-like square, and rips it open using his teeth (which looks like it must hurt) so he can jam it into his gun, point it at Hajime and yell, "Henshin!" and fires again.
Only this bullet whips around Hajime in a tight circle, and comes back to Fuwa so he can throw a punch into it, making the bullet explode into a ring of high-tech energy as pieces of armour slam into Fuwa, until he's fully wrapped up in the wolf-like Kamen Rider Vulcan armour.
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/steals Gail's description
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